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Changing weapon ID's

Posted: 03 Oct 2006, 04:33
by The Master
I have a bunch of downloaded units I am placing in Spring, which work just fine. I read somewhere in the FAQ that Spring has unlimited weapon ID's, so I wanted to know how I can edit each of my downloaded units ID's. If Conflict Crusher can work, I would like to know how to use it with Spring. If not, I just want a quick and easy way to change the ID's to whatever I need (if not quick and easy, as close to it as possible :wink: )

If this is not in the right spot, feel free to move it. I could not find a board that I thought fit this more.

Thanks in advance for your answers, and I am sorry if this has been brought up in the past, but I could not find anything on it.

Posted: 03 Oct 2006, 04:38
by Persh
Does Spring even bother looking at WeaponID's? Last I messed with them, I had 3 weapons with the same idea, and they all worked fine.

Posted: 03 Oct 2006, 04:43
by j5mello
i don't think it does.

Posted: 03 Oct 2006, 05:02
by The Master
Well, that would certainly solve the issue on conflicting, haha.

Posted: 03 Oct 2006, 06:20
by Forboding Angel
umm master... units meant for ota will not work in spring. Sorry.

Posted: 03 Oct 2006, 06:53
by LOrDo
That and you will sync out whenever you try to play someone over the internet.

Posted: 03 Oct 2006, 07:18
by The Master
Forboding Angel wrote:umm master... units meant for ota will not work in spring. Sorry.
What? I have tested some already and they work perfectly fine.
LOrDo wrote:That and you will sync out whenever you try to play someone over the internet.
But if that person has the same exact files I do, wouldn't it work? I am pretty much only going to be playing with a friend.

Posted: 03 Oct 2006, 08:39
by bobthedinosaur
okay some custom ota units will work, with some slight bugs. playing online others cannont play with you at all unless they have the same unit packs/ mod. and finally dont worry about weapon ids you dont have to modify them because spring doesnt use them/

Posted: 03 Oct 2006, 15:26
by j5mello
Master if u really want to use them package them into mod format and set them as a mutator of AA or XTA (check the wiki on how to do so) u can't just drag and drop like u can with OTA. they may work for u when u test but u'll desync with everyone else unless they have the same units as u.

Posted: 03 Oct 2006, 22:17
by esteroth12
:\

he's said at least twice already, he only plans on playing with a friend who will also have the units...

also, yeah, some won't work... like the karganeth... (that's the only one ive tested, actually)