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Another water/land map
Posted: 30 Sep 2006, 09:57
by mufdvr222
Hope to have it done soon, comments welcome, I don`t plan to add visible metal to this map, both small rivers can be crossed by land units and metal will be distributed fairly evenly throughout the map
size = 16 x 16.
Posted: 30 Sep 2006, 14:36
by Decimator
My impression from the screens is that there isn't nearly enough metal.
Put some more metal patches on it.
Edit: and if you want it played, you probably ought to use visible metal patches.
Posted: 30 Sep 2006, 19:44
by Quanto042
Yes, more metal.
But other than that, the layout looks outstanding! I wish i thought of it!
Posted: 01 Oct 2006, 02:49
by mufdvr222
Well you see; thats the problem I have, if I put visible metal patches on the map players still want the auto metal view enabled which completely defeats the purpose of having visible metal,, so, whats it going to be, If I add visible metal patches I will be disabling "auto metal view".

As far as the metal quantity goes I would be more than happy to add more, but I want to see more people request it.
Posted: 01 Oct 2006, 03:05
by Decimator
You'll have a hard time getting people to request it if they don't try it because it sucks because it doesn't have enough metal.
As for visible metal patches, people want to know where the patches are without switching views, and when they are placing a mex, they want to think as little as possible. Hence, the autoswitching.
Posted: 01 Oct 2006, 04:37
by mufdvr222
[quote="Decimator"]You'll have a hard time getting people to request it if they don't try it because it sucks because it doesn't have enough metal.quote]
Hmmm, I can`t agree with that assessment

but if your willing to give me an idea of how much more metal you think it should have I will add it

along with the visible metal patches, FYI there will be two patch types "with regard to metal output" the larger will be about 2.3 per mex and the smaller patch will give about 1.5 per mex.
Posted: 01 Oct 2006, 05:03
by Decimator
Basically, just scatter them all over those islands. What you want to accomplish is forcing the player to expand to get their metal, while after they expand, they have a decent metal income.
Posted: 01 Oct 2006, 11:23
by mufdvr222
New metal distribution

Posted: 01 Oct 2006, 18:19
by Decimator
Much better metal layout. Could you also show us where units can cross the rivers and such?
Posted: 02 Oct 2006, 02:19
by mufdvr222
Crossing points.
Ships can stilll get up the rivers.

Posted: 02 Oct 2006, 07:57
by NOiZE
can you also make a slightly smaller version 10x10 or 12 x12 ?
Posted: 02 Oct 2006, 12:04
by mufdvr222
Added two more crossing points, I might do a smaller version,, will have to see.