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Turnrate system modification

Posted: 29 Sep 2006, 00:13
by Caydr
Can it be implemented that units have to "accelerate" into a turn rather than just suddenly turning at 100% speed? In boats and other large units in particular, the effect is really strange looking and unrealistic.

Maybe implement a turnacceleration and turnbrake tag? I know it's not as simple as that, since the unit needs to know when to stop turn-accelerating and when to start turn-braking... and so on.... but if it could be done eventually it'd make the game so much better in appearance and gameplay.

Posted: 29 Sep 2006, 00:49
by Peet
Plus One. Would add a whole world of realism.

Posted: 29 Sep 2006, 02:05
by Snipawolf
Plus Won! lol