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[New Map] Arachnophobia
Posted: 26 Sep 2006, 11:52
by LBPB
Hi all,
This is my first spring map. I know that I'm not really good on texturing so I've focused on gameplay.
Its a small 8x8 map that is designed for 4 players, ideally in an deadly 1v1v1v1 game.
Securing a geovent should give a good advantage since this map has little room to build and expand a base.
Beware, don't try to expand in the water because its only acid !
Comments and advices are welcomes !
Location :
Entorine IV, a harsh planet mainly covered by acid lakes and denses cloud of corrosives rains.
Screenshots :
Download :
http://www.unknown-files.net/index.php? ... &dlid=1706
Posted: 26 Sep 2006, 18:23
by Quanto042
Interesting layout, the texture is a little repetative. While i'm not a huge fan of these kinds of "catwalk" maps, i like how u've made it possible to get down and build in the water. But you should definately try to put a little more variety into your texture there.
Posted: 26 Sep 2006, 18:31
by FizWizz
Interesting. My first map was an acid world too (
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=2266)

Yours doesn't have 'extreme' lighting settings like mine did though, which was a turn-off for a lot of people.
Posted: 26 Sep 2006, 19:20
by Caydr
Nice work for a first map. If this is an acid map, maybe make the water a little less transparent and more greeny?
Posted: 26 Sep 2006, 20:41
by LBPB
Quanto042 wrote:Interesting layout, the texture is a little repetative. While i'm not a huge fan of these kinds of "catwalk" maps, i like how u've made it possible to get down and build in the water. But you should definately try to put a little more variety into your texture there.
I know I really suck in texturing

. I'm much better on height map and overall map design. I will try to improve my skills or perhaps find good texturer for the maps...
Of course you can go down to the "water" but you will have to keep an eye on your units because they will suffer damages from acid
Hey I really enjoyed playing on Corrosive Pits it was a good job for first map. A bit too dark perhaps.
Caydr wrote:Nice work for a first map. If this is an acid map, maybe make the water a little less transparent and more greeny?
I tryed to get something non transparent but it was really hard to make it nice, so I switched for this color. I should retry.
Posted: 27 Sep 2006, 02:05
by LOrDo
LBPB wrote:Quanto042 wrote:Interesting layout, the texture is a little repetative. While i'm not a huge fan of these kinds of "catwalk" maps, i like how u've made it possible to get down and build in the water. But you should definately try to put a little more variety into your texture there.
I know I really suck in texturing

. I'm much better on height map and overall map design. I will try to improve my skills or perhaps find good texturer for the maps...
Of course you can go down to the "water" but you will have to keep an eye on your units because they will suffer damages from acid
Hey I really enjoyed playing on Corrosive Pits it was a good job for first map. A bit too dark perhaps.
Caydr wrote:Nice work for a first map. If this is an acid map, maybe make the water a little less transparent and more greeny?
I tryed to get something non transparent but it was really hard to make it nice, so I switched for this color. I should retry.
Terragens's a great texturer for begginers. I would reccomend L3DT, but making custom textures in it is an extreme pain in the ass.
Posted: 27 Sep 2006, 05:37
by Caydr
I tryed to get something non transparent but it was really hard to make it nice, so I switched for this color. I should retry.
Just pulling these out of my @ss, but try something like:
Code: Select all
[WATER]
{
WaterSurfaceColor=0.1 0.35 0.1;
WaterPlaneColor=1 1 1;
WaterBaseColor=0.35 0.8 0.35;
WaterAbsorb=0.9 0.9 0.9;
WaterMinColor=0.1 0.3 0.1;
}
THAT should give you some nice green, evil looking acid! Hope it helps!

Posted: 28 Sep 2006, 11:20
by LBPB
Caydr wrote:
Just pulling these out of my @ss, but try something like:
Code: Select all
[WATER]
{
WaterSurfaceColor=0.1 0.35 0.1;
WaterPlaneColor=1 1 1;
WaterBaseColor=0.35 0.8 0.35;
WaterAbsorb=0.9 0.9 0.9;
WaterMinColor=0.1 0.3 0.1;
}
THAT should give you some nice green, evil looking acid! Hope it helps!

Thanks I will try that
