white maps
Posted: 18 Sep 2006, 08:57
I compiled TASpring and all of its dependencies (i.e. boost, glew, openal, etc.) on a Slackware 10.1. Of course I also had to install a recent GCC.
After some pain in configuring the scons scripts I was able to finally obtain a working version of the game, but here came the nastiest problem: all the maps are shown with a white texture (completely white). No missing OpenGL primitives errors are given.
By seeing previous posts on some TASpring-related forums I see someone already had the same problem and, in my understanding, the most probable cause maybe an error related to the graphics driver I compiled for the card on my laptop. In particular it seems there may be a problem loading the compressed map textures, but I've never seen any practical suggestion to solve it.
Of course the problem could also be in a wrong configuration file.
Could anyone aware of the problem post his observations/possible solutions?
After some pain in configuring the scons scripts I was able to finally obtain a working version of the game, but here came the nastiest problem: all the maps are shown with a white texture (completely white). No missing OpenGL primitives errors are given.
By seeing previous posts on some TASpring-related forums I see someone already had the same problem and, in my understanding, the most probable cause maybe an error related to the graphics driver I compiled for the card on my laptop. In particular it seems there may be a problem loading the compressed map textures, but I've never seen any practical suggestion to solve it.
Of course the problem could also be in a wrong configuration file.
Could anyone aware of the problem post his observations/possible solutions?