Page 1 of 1

shields that stop units as well as weapons

Posted: 15 Sep 2006, 22:07
by Guessmyname
How about making shields stop enemy units as well as weapon-fire?

Coming into contact with an enemy unit would not slow down the shield's owner, but instead push the offending unit, in a similar way to how units do this now.

Would be fun, I think

Posted: 15 Sep 2006, 22:13
by FizWizz
Interesting idea, could have cool uses...

Posted: 15 Sep 2006, 22:27
by PicassoCT
:shock:
The ENd of SM,
send in the Ram - and watch he Krogs flying into every direction. This is genious

+1

Posted: 15 Sep 2006, 23:53
by Caydr
Convert a unit to S3O, give it an extremely large hitsphere and high crushstrength... the only thing that wouldn't work is you couldn't have units inside this "shield".

Posted: 16 Sep 2006, 02:19
by Das Bruce
Caydr wrote:Convert a unit to S3O, give it an extremely large hitsphere and high crushstrength... the only thing that wouldn't work is you couldn't have units inside this "shield".
Hacky work arounds == FAIL.

Posted: 16 Sep 2006, 09:54
by KDR_11k
I'm thinking Perimeter shield here...

Posted: 16 Sep 2006, 09:55
by Argh
...but hopefully with non-'orrible gameplay. That was a true dog of a game.

Posted: 16 Sep 2006, 15:46
by Snipawolf
This is getting interesting.. We could use this for like, towers that repulse rush units..

Posted: 16 Sep 2006, 16:09
by Bobcatben
*imagines a hawk flying top speed into one and getting slung away* :lol:

Posted: 16 Sep 2006, 17:06
by Caydr
Snipawolf wrote:This is getting interesting.. We could use this for like, towers that repulse rush units..
LLT with laser with large impulse boost which only fires on units in the mod-defined category "rush".

Posted: 16 Sep 2006, 17:24
by KDR_11k
It could be done by adding a damagingshield tag and if it's set the shield does the damage from its damage section per second to any unit (if smartshield=1 only enemy units) that has its bounding sphere intersect with the shield. Units inside or outside the shield wouldn't take damage, only those that are passing through the shield (or parking in the barrier). Perhaps a repulsingdamageshield tag that applies impulse instead of damage (or both if set to 2).