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Defining map settings before starting a game
Posted: 15 Sep 2006, 15:57
by TradeMark
Yes.
So i could set maxmetal=0 in any map, no need to make copy of that map and put it maxmetal=0, or remove metalmap...
And if you could also move the starting positions when you are making battle. So if you dont want use boxes, you just move the starting positions to good places (some maps have starting points in wrong places or not at all...)
Yeah, and you could also change the wind, tidal, gravity, mex radius, hardness.
So how this would work? Host just sends the changed SMD file to players (only 3-5kB).
Posted: 15 Sep 2006, 17:28
by Soulless1
more options and configurability is always better - and this shouldn't be too complex to do - so yeah that'd be cool

Posted: 15 Sep 2006, 18:19
by KDR_11k
I think that should just be a server variable, "metal multiplier", perhaps along with energy multiplier. So if you want to play on the geography of your favourite map but would like a match with few ressources you could downscale them. Similarily, if a map has too little metal for your needs you can increase it.
I think we agreed that it shouldn't be implemented to prevent idiots from turning anything into Speedmetal, though...
Posted: 15 Sep 2006, 18:23
by BlackLiger
KDR_11k wrote:I think that should just be a server variable, "metal multiplier", perhaps along with energy multiplier. So if you want to play on the geography of your favourite map but would like a match with few ressources you could downscale them. Similarily, if a map has too little metal for your needs you can increase it.
I think we agreed that it shouldn't be implemented to prevent idiots from turning anything into Speedmetal, though...
Which I don't understand why....
Why should morons not be allowed to play SpeedMetalAnyMap if they so wish to? Doesn't hurt us real players.
Posted: 15 Sep 2006, 18:52
by FizWizz
Ugh.
Why does this idea keep getting brought up?
Posted: 15 Sep 2006, 18:58
by TradeMark
Because we want it so hard?
Posted: 15 Sep 2006, 19:07
by Imperator
it really would make sense for everyone! even for those about to play every map like speedmetal.
Posted: 15 Sep 2006, 19:09
by NOiZE
everybody nuy that "Learn C++ in 10 days Book"
i heard the shops are running out of that...
Posted: 15 Sep 2006, 19:37
by Forboding Angel
Oh lord, this isn't even possible.
Learn a few things and come back after you've had a crash course in md5hashes.
Posted: 15 Sep 2006, 20:46
by TradeMark
This isnt possible? EH? Nothing is impossible to program -.-
Posted: 16 Sep 2006, 02:22
by Das Bruce
TradeMark wrote:This isnt possible? EH? Nothing is impossible to program -.-
I'm yet to find a way to code a programme which stabs people in the face by way of irc commands.
/stab
/stab
/stab

Posted: 16 Sep 2006, 03:06
by MrSpontaneous
Well, you would first need to produce a robot that responded to irc commands. . .make sure it was recieving commands and was able to effectivly comprehend your target. . .
Posted: 16 Sep 2006, 09:56
by KDR_11k
Forboding Angel wrote:Oh lord, this isn't even possible.
Learn a few things and come back after you've had a crash course in md5hashes.
It is possible if you make it a server variable and adjust the data at load time instead of changing the data on the harddrive.
Posted: 16 Sep 2006, 11:17
by TradeMark
Ya.
For the Forboding Angel, i quote himself:
Learn a few things and come back

Posted: 16 Sep 2006, 11:47
by Das Bruce
Possible doesn't mean good.
Posted: 16 Sep 2006, 12:17
by KDR_11k
I do think a ressource multiplier would be a nice feature if e.g. you want to delay teching a bit or wish to play a quick game. Perhaps a buildtime multiplier as well. But the problem of hosts who don't know what they're doing messing up the game that way remains and it may get harder to find a match with default ressource and buildtime values when too many people start using stupid values for "fun" matches.
Posted: 16 Sep 2006, 12:48
by TradeMark
Maybe, but what if you could change such values only if you have star?

Posted: 16 Sep 2006, 14:38
by KDR_11k
That'd be pointless elitism and cause people to start games where everyone idles to get their rank up to get those options.
Posted: 16 Sep 2006, 15:30
by TradeMark
I dont think anyone will put game on just because of idling... it needs 2 players at least...
Waste of time...
Posted: 16 Sep 2006, 23:10
by MrSpontaneous
so. .two people start a game and idle it. I agree, no sense in elitism. It might help to either make the multipliers very obvious, or perhaps every one in the game would have to approve the change in map play?