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achillies-beta release
Posted: 13 Sep 2006, 21:51
by hydr1x
http://www.unknown-files.net/index.php? ... &dlid=1678
^^^^^^^^^^download it there^^^^^^^^^
please play test da shit out of my map and tell me any problems you guys have =p.
i will look into them and fix them.
i dont think the ai likes my map to well but i could be wrong.
hope you guys like it.
here are some ss of my map.
please note that the ss are taken on a really really really really really shitty computer ok.
so if anyone has a awesome computer when the beta comes out make me some sick ss =p.
hieght map and metal map

Posted: 13 Sep 2006, 21:56
by NOiZE
look pretty good, too bad that water texture can only be seen when using basic water!
Someone make a patch to force the watertexture
Posted: 13 Sep 2006, 21:57
by hydr1x
ty whats basic water =/ can i fix that problem
Posted: 13 Sep 2006, 22:18
by NOiZE
hydr1x wrote:ty whats basic water =/ can i fix that problem
no... you can set different types of water in settings.exe
this is how it looks with refletive water:
And currently there is no way to force a water texture...
Also when i loaded up the map it complained about missing features..
and indeed adding features to maps = win
Posted: 13 Sep 2006, 22:30
by hydr1x
man that water looks pretty blue. you think it looks to blue ??
Posted: 13 Sep 2006, 22:40
by FizWizz
I like the blue, but the land looks too dark compared to it in NOiZE's picture
Posted: 13 Sep 2006, 22:43
by hrmph
I'm not sure why but the map looks seventy five percent darker in-game than your screenshots (yah just like noize's). Did you brighten them up? Looks like a decent map.
Posted: 13 Sep 2006, 23:20
by hydr1x
no im pretty sure my video card just suxs lol.
but isnt there a way i could lighten up the map ??
also i got some cool ideas from people im gunna make some changes if anyone else has some tell me.
Posted: 13 Sep 2006, 23:23
by hydr1x
also guys when i try to make a featuremap with geos. i put the 1 px down in 2 spots but only 1 of them shows up =/ anyone know y
Posted: 13 Sep 2006, 23:25
by Erom
The way mapconv works, the map has to be super flat anywhere where you place a geo. Try smoothing out the ground under the geo that doesn't work.
Posted: 13 Sep 2006, 23:29
by hydr1x
ty bro. anyone know how to brighten my map up ??
Posted: 14 Sep 2006, 00:16
by Weaver
Look in the [Light] selection of the SMD
Try increasing GroundAmbientColor values, and decreasing GroundShadowDensity, and you may not have to change GroundSunColor.
The unit light values should be approximately the same as the ground ones.
Posted: 14 Sep 2006, 01:15
by hrmph
Here is an example that made the map look like your screenshots:
http://fileuniverse.com/images/screen122.jpg
Code: Select all
[LIGHT]
{
SunDir=0.5 1 0.5;
GroundAmbientColor=0.4 0.4 0.4; //ambient (non sun lit) color of ground (and grass trees etc)
GroundSunColor=0.7 0.7 0.7; //color of ground where fully sun lit (added to ambient)
GroundShadowDensity=0.8; //how far from the non shadowed to the ambient color stuff in shadow will go
UnitAmbientColor=0.3 0.3 0.3; //ambient (non sun lit) color of units (and wreckage etc)
UnitSunColor=0.8 0.8 0.8; //color of units where fully sun lit (added to ambient)
UnitShadowDensity=0.8; //how far from the non shadowed to the ambient color stuff in shadow will go
}
Posted: 14 Sep 2006, 01:21
by hydr1x
ohh that you bro i will use that.
im gunna put all the people who helped me out in the special thnx in the map description. thnx you guys