IDEA FOR MAP - A HARVESTER TYPE OF MAP
Posted: 11 Sep 2006, 15:48
Imagine the map, which has very small amounts of metal, but has places where are a lot of small metal rocks.
These places are the only way to speed up economy, so payers will need to send a lot of units to start harvesting there.
So we gold c&c stule of play where you actullay need to protect your harvesters and attack the enemy/s harvesters.
Like it?
These places are the only way to speed up economy, so payers will need to send a lot of units to start harvesting there.
So we gold c&c stule of play where you actullay need to protect your harvesters and attack the enemy/s harvesters.
Like it?