Watermap/hardnessmap?
Posted: 10 Sep 2006, 13:35
These would be sweet.
Hardness could work the same way as height where you set min height and max height obviously instead min and max hardness for whatever colour values.
Water map would allow you to say have a lake high up. It should really be like a second height map. To simulat "water falls" just apply max slope etc to ships and treat going up water like going up land. If the water is lower than land don't show it, if it is higher than land but the land doesn't slope up let it be bugged, people should make proper maps :).
Both should be optional, as most people would be happy wih the old version.
Hardness could work the same way as height where you set min height and max height obviously instead min and max hardness for whatever colour values.
Water map would allow you to say have a lake high up. It should really be like a second height map. To simulat "water falls" just apply max slope etc to ships and treat going up water like going up land. If the water is lower than land don't show it, if it is higher than land but the land doesn't slope up let it be bugged, people should make proper maps :).
Both should be optional, as most people would be happy wih the old version.