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GulfWar

Posted: 09 Sep 2006, 22:37
by PicassoCT
Has one of you ever take a look on RiverDale in FirstPerson Mode. Am i the only one who is reminded to links ? How about inventing a Golf Mod ? We have Wind, we have Landscape, we have Ballistics... and it would be nice to calm down your nerves after AA, GUNDAM, EE or NB..

Posted: 09 Sep 2006, 22:39
by hrmph
Thats just crazy enough to work :D

Posted: 09 Sep 2006, 22:41
by Snipawolf
:shock: This is just crazy enough to work!

I think if we had a modder who is (a lot better than I) get on models and stuff we could have a good base, then we need some new implemented ideas for the engine XD

Posted: 09 Sep 2006, 23:03
by KDR_11k
How would that work? There is no golfing interface, nothing that can handle the ball, etc.

Posted: 09 Sep 2006, 23:05
by Peet
The ball could be a projectile of a weapon...the hole would be an enemy unit...

Posted: 09 Sep 2006, 23:09
by PicassoCT
You could build diffrent Strengthprojectiles within the Gulfer - like a Mobile NukeSilo...

Posted: 09 Sep 2006, 23:24
by Tim Blokdijk
Maybe a more aggressive Golf?
A game where you start with a base that can build scouts and has a large cannon.
You try to scout your "hole" (the enemy building).
Commander death = game end and you have your golf game?

:-)

Posted: 09 Sep 2006, 23:56
by KDR_11k
No, the cannon would still fire automatically and assist you with aiming (point anywhere, it calculates the trajectory). And multiple stockpile weapons per unit aren't possible.

Posted: 10 Sep 2006, 05:08
by LOrDo
Yet. :-)