Some wishes about self destruction
Posted: 08 Sep 2006, 19:10
1. A CanSelfD tag to allow modders to disable the TA-ism that everything is self-destructable. Maybe some mods don't want their players to use scorched earth tactics without manually blowing up the units they want gone (so e.g. the enemy can't capture or reclaim them).
2. A way for a script to destroy its unit. This has many uses, the one I was thinking of was a weapons satelite that carries a limited number of missiles and once those are depleted the satelite self-destructs (including a reentry animation that has the satelite burning up in the atmosphere) as it has become useless.
2. A way for a script to destroy its unit. This has many uses, the one I was thinking of was a weapons satelite that carries a limited number of missiles and once those are depleted the satelite self-destructs (including a reentry animation that has the satelite burning up in the atmosphere) as it has become useless.