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The <insert favorite side here> celebrates victory!

Posted: 07 Sep 2006, 22:30
by Foxomaniac

Posted: 07 Sep 2006, 23:34
by Sheekel
Uh....what?

Posted: 07 Sep 2006, 23:40
by Ishach
I dont know whats happening here but im gonna say its awesome

Posted: 07 Sep 2006, 23:41
by Foxomaniac
Notice how many weapons there's in the sky? >__>.

Many diffrent weapons - from maverick shots to peewee EMG with spider rockets for dessert.

Makes a rather nice firework-scene.

(images are subtle hints of a bug.)

Posted: 08 Sep 2006, 01:12
by nobody2u
Nice fireworks. How do you do it?

Posted: 08 Sep 2006, 03:37
by Sheekel
High trajectory for everything?

Posted: 08 Sep 2006, 03:41
by Snipawolf
Ahahah, nice...

Posted: 08 Sep 2006, 03:53
by Caydr
Hmm... Hmm.... figuring out how he did this is more fun than the picture itself ^^

My bet is on him altering the gravity on a map to be -500 or something.

Posted: 08 Sep 2006, 04:05
by Pxtl
I've seen similar behaviour happen on a bug. I'm embarrassed to admit it was on SpeedMetal (yep, I finally tried the accursed map).

What happened was somehow a vamp or two were trapped outside the map (checked they were vamps in the spec mode after I gave up). Units in the viscinity of the confused place the radar dots thought they were (within the map) would simply fire straight up. From what I understand this happens particularly on SM, and particularly with aircraft (as such, one frequently sees flak firing into the air and coming down, wreaking havoc).

So we've found a good use for SpeedMetal: it's a wonderful stress test of the engine.

Posted: 08 Sep 2006, 05:49
by Nemo
This is possible (to an extent, obviously higher gravity keeps them lower) on any map, without modifying AA.

Posted: 08 Sep 2006, 08:19
by am0kk
yeah, ive noticed it happens with all L2 fighters in AA. It appears when they get close to the enemy's defences ( fighters or anti-air) they going into loop of dodging and looping, and always gaining altitude.

I have found that you can only then select them by going to free cam view and lookign straight up and do a box select to catch it.

You can give it a move order, but it wont go as its stuck in it loop. Also trying to manually fly it down also has no effect.

The only thing to do is self-destruct it.

It is a wonderful way to destroy their base when their own shots fall back to earth :D

Posted: 08 Sep 2006, 10:21
by NOiZE
moved to off-topic.

Posted: 08 Sep 2006, 14:48
by Foxomaniac
Nemo is correct.

I'll do some more testing with it before I submit a bug report on mantis.

It's actually not useful in practical combat, extremely hard to aim - but it can still be used to good effect if you have ahem... a spam of units lined up.

Could also be used as a suppressive fire field, kinda like arty - only better =p.