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A curious idea
Posted: 04 Sep 2006, 03:23
by BlackLiger
Has anyone played the old Battlezone game by Activision, which was based on the older arcade game?
That was actually an interesting game, and I was wondering how hard it would be to make a mod for Spring based off it.
This is not an actual mod post, just a discussion of ideas. Someone else may make the mod, its just curiosity that makes me wonder if it can be done...
Posted: 04 Sep 2006, 03:27
by Ishach
That was the one where it was like an RTS but you could pilot all the units.
Like BF2 crossed with C&C Renegade?
Posted: 04 Sep 2006, 03:30
by Cabbage
I've got my old scratched up battlezone CD sitting behind me in a grubby cardboard box, came with an old 3D card ^^
Posted: 04 Sep 2006, 04:37
by BlackLiger
Still got mine in working condition. Yes, that is the game I'm talking about.
NSDF vs CCA :)
Posted: 04 Sep 2006, 14:39
by Pxtl
Ishach wrote:That was the one where it was like an RTS but you could pilot all the units.
Like BF2 crossed with C&C Renegade?
Imagine Battlefield 2, but (a) less focus on infantry, and (b) it was a full on RTS (with resources, construction, etc) entirely commanded by a single player-unit.
Was very good. BZ2 had more polish, but lost some of the good gamplay concepts of the original.
The RTS gameplay was halfway between C&C and TA. Harvesting was like C&C but with super-cheap harvesters, but TA like in that dead units left wreckage that you'd fight over. Initially all buildings were just big mobile factories built at the main factory (the recycler) but later you'd upgrade to the "construction vehicle" that could build static defenses, resupply depots, etc.
Posted: 04 Sep 2006, 18:04
by Pathfinder
I too still have the cd. It was a great game. for spring I think that it could work well as a mod.
Posted: 04 Sep 2006, 20:16
by KDR_11k
What Spring would need for that is force the player to stay in FPS mode for the commander and allow issuing orders in FPS mode. That's pretty much all that's needed, at least until you try to add changing vehicles.
Oh and Rave Gun FTW.
Posted: 04 Sep 2006, 20:31
by BlackLiger
meh. Even BZ1 had the tactical map view. All you'd really need is for it to be FORCED to commander death = game ends...
Theres also SOO many structures they left unfinished in BZ1...
Posted: 04 Sep 2006, 21:38
by Cabbage
ROFL yeah! Rave gun was great! <goes to see if BZ will run on a duel core under XP> ^^
Posted: 04 Sep 2006, 23:19
by BlackLiger
Cabbage wrote:ROFL yeah! Rave gun was great! <goes to see if BZ will run on a duel core under XP> ^^
It will, but not well.
Posted: 04 Sep 2006, 23:41
by unpossible
Empires (source mod)? that's pretty much a combined RTS/FPS where the commmander controls the placing and purachsing of most stuffbut the gruns are required to do the legwork. engineers build, riflemen fight etc etc
Posted: 05 Sep 2006, 06:59
by KDR_11k
Empires wasn't the first mod of that kind but BZ had a much more fleshed out RTS part.
Posted: 06 Sep 2006, 19:50
by CompWiz
bz2 was my fav game
i still play it sometimes
i have all the mods
(you cant get them anymore the websites are disapparing)
Posted: 06 Sep 2006, 21:29
by BlackLiger
yah. Anyone want to have a go at making a BZ1/BZ2 mod for spring (Not the FPS mode, although that WOULD be cool, but the buildings n such for it. We've already GOT thermal vents for the mobile builders if we can get those working, and if we can't, we do a BZ2....)
Posted: 07 Sep 2006, 03:53
by bobthedinosaur
i still use the spring fps mod