Page 1 of 1
Request
Posted: 03 Sep 2006, 22:19
by PicassoCT
Well i decide to use features on my next Map- and i won`t get a Reply from Lathan, therefore my Request:
1. I need Barbwirb, smiliar to those Lathan modelled, and i need it facing in three Directions (up | 45° / horizontal--)
2. I need something for a Factory Rooftop, best would be a Ventilator or a Chimney.
3. I need the Houses Smoth used in his Little Guy Mod, and for the Scale comparison.
4. I could also use a Staple of ArtilleryShells
Thx for every kind of Help...
Re: Request
Posted: 04 Sep 2006, 01:18
by LathanStanley
PicassoCT wrote:Well i decide to use features on my next Map- and i won`t get a Reply from Lathan, therefore my Request:
1. I need Barbwirb, smiliar to those Lathan modelled, and i need it facing in three Directions (up | 45° / horizontal--)
2. I need something for a Factory Rooftop, best would be a Ventilator or a Chimney.
3. I need the Houses Smoth used in his Little Guy Mod, and for the Scale comparison.
4. I could also use a Staple of ArtilleryShells
Thx for every kind of Help...
I just saw the PM's today, sorry
- the barbwire, sure..
- factory rooftop? umm.. I have some models I'm working on for forboding that are in an industrial setting... I'm sure I can use some of them
- the houses smoth used, are his models on his "hidden" map.. I have no idea where to get them
and the artilley shells and the like, gimmie time man... this isn't something I can devote like 100% of my time to.... I can do it, but I work 2 jobs, and go to school full time at TTU
its tough
and btw, I'm prolly the only guy REALLY qorking on doing all of this
Posted: 04 Sep 2006, 01:42
by Argh
I'll do a staple of artillery rounds. Simple thing to do, I can whip that out in no time flat I reckon. Since I know what this is for... hehe... it will be worth it

Posted: 04 Sep 2006, 09:20
by LathanStanley
ok the barbwires are done and textured... (they will look ALOT better with the transparencies on the next version done) I'll have them available for download tomorrow... I'm just at work, and I don't have a copy of the s3o builder thing here..
I'll have some rooftop stuff.. hopefully, by the end of the week or so.. I've got other projects I'm workin on

but I'll give it a shot
Posted: 04 Sep 2006, 14:10
by PicassoCT
Thx a lot, and sorry for the Inpatience on myside - this Thing just has me somehow, and even got me that far, i for the first time will use features for it...
ah, can you make those Barbwire Fences undestructable... i just don`t want them to disappear during extensive Artillery Battles.
Posted: 04 Sep 2006, 16:57
by LathanStanley
here's the barbwire...
http://www.unknown-files.net/index.php? ... &dlid=1644

(The background image isn't a map, just an image ported into 3dsmax) but the wires will look like that.... and the black part around the wires, will be transparent with the new feature format when it comes..
each unit should be placed as a single pixel within a 9 pixel square (3x3) on the featuremap...
EXAMPLE
Code: Select all
- = blank pixel (black)
* = pixel where barbwire covers (black)
X = barbwire pixel (RED)
BarbwireVer
-----
--*--
--X--
--*--
-----
BarbwireHor
-----
-----
-*X*-
-----
-----
BarbwireFDiag
-----
---*-
--X--
-*---
-----
BarbwireBDiag
-----
-*---
--X--
---*-
-----
use in whatever combination you can come up with..
Example
Code: Select all
-------------------
*X**X**X*---------- Flat Line
---------*---------
----------X--------
-----------*------- Diagonal
------------*------
-------------X-----
--------------*----
---------------*---
---------------X---
---------------*---
----------------*--
----------------X-- Approx Angle
----------------*--
-----------------*-
-----------------X-
-----------------*-
anyways, I think you get the drift
they aren't "industructable" but they are "tough" ... they will last QUITE a while... but they can be reclaimed...
if you wanna change it, edit the *.tdf files they are just text, and can be opened in notepad... if you want them non-reclaimable.. since the non-reclaim tag dosen't work.. you have to set the reclaim values to like 4,000,000 or something... makes it take FOREVER to reclaim... like, days...
but yeah, if you click on them with a constructor when you mean to move.. it just sits there forever though... so I just make everything claimable.. and how "worthy" of claiming is usually related to the amount of energy in it... FEW people energystall, and few have thousands of storage early on when the 30 metal is worth something... so if I want it "slow" to reclaim and only give a small amount of metal, I add LOTS to the energy claim value... like by the 500 ish...
the commander takes about 5-6 seconds to reclaim 500 energy.. and its a liner scale.. if you want the wires to take 10 seconds to reclaim, put about 800-900 energy on them +the small metal ~60... if you want them to take longer, add more energy...
but meh, it gets ruidiclious after a point...
I think I have them on a good "medium ground" but change it if you like...

Posted: 04 Sep 2006, 17:11
by LathanStanley
oh, by the way, the scale is QUITE LARGE for real life barbwire...
but meh, it would look like hair on the map or something if it was to scale...
if you wanna scale them more "properly" cut them all to about 1/3 their current scales in upspring, and make each footprint a 1x1 and just put one on each pixel and literally draw lines on the map...
it'll look alot worse, but be more correct...
Posted: 04 Sep 2006, 19:11
by PicassoCT
Thx, it looks great, and the Alpha will work.
I think Barbwire that will even slow a Krogoth and stop a Goliath will need some Size! I saw (and touched) Barbwire and if used correctly it is a Big Stopping thing (it even Stops Tanks, by getting into the wheels)
Thx for the Help, i will try to follow with the Map to the same Quality Level.