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Dear mapmakers

Posted: 01 Sep 2006, 16:22
by jackalope
please don't make your maps so that when you build a mex it doesn't switch to metal view. I know the logic is we should be able to see the metal spots, but I don't think anyone actually likes it this way. Thanks.

Posted: 01 Sep 2006, 16:26
by Zagupi
If you can see clearly where the metal spots are, when they are marked to the texture, why should you use the auto-f4-function?

Re: Dear mapmakers

Posted: 01 Sep 2006, 16:42
by Ishach
jackalope wrote:please don't make your maps so that when you build a mex it doesn't switch to metal view. I know the logic is we should be able to see the metal spots, but I don't think anyone actually likes it this way. Thanks.

Secondin' this



I like the visual confirmation that i've clicked the mex button, as well as being able to see metal patches from as far zoomed out as I want.


Its also not uncommon to see features and metal patch textures looking similar, which makes it even worse.

Posted: 01 Sep 2006, 18:22
by Decimator
Thirded. I make it switch to metal view on my maps for a reason.

Posted: 01 Sep 2006, 18:58
by AF
+10000000000000000000000000000

Posted: 01 Sep 2006, 18:59
by FizWizz
I concur

Posted: 01 Sep 2006, 19:39
by Peet
It should be a user-preference thing, IMO. I like the auto-f4 view.

Posted: 02 Sep 2006, 04:09
by LOrDo
I like the auto F4 thing to, it should be a user option and not a map option.

Posted: 02 Sep 2006, 05:19
by Forboding Angel
Auto f4 is good, at least for me because I que up about 50 bajillion mexes at a time and with f4 on it clearly marks them.

Posted: 02 Sep 2006, 07:17
by Quanto042
hmm, it seems this is directed at me...

I got the message.

"Mental Note" Auto-F4 a must have, otherwise players out for blood.

Posted: 02 Sep 2006, 12:12
by AF
Noize has been doing this too. Painted desert remake is a prime example.

Posted: 02 Sep 2006, 12:32
by NOiZE
Yeah the idea was that it would be more correct regarding the OTA versions however i realise now that it plays less efficiant.

Posted: 02 Sep 2006, 12:35
by Das Bruce
Yeah it's especially a pain in the ass when you can barely see them in either veiw... *ahem*

Posted: 02 Sep 2006, 18:10
by LordMatt
Metal should be shiny or at least different enough from the surrounding texture that there's no question where it is.

Posted: 02 Sep 2006, 18:53
by PicassoCT
I am not willing to screw up the Texture, just because i do mad Metall things again... :|