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Cloaked s3o units lose their texture
Posted: 31 Aug 2006, 17:34
by Nemo
Is this a known bug, or are Gnome and I doing something wrong?
Basically, the issue is that when a s3o unit is cloaked, it loses the normal texture and gets the patchwork of little textures usually seen when there is no skin.
Uncloaked:
Cloaked:
I tried this with some of Star Wars Spring's s3o units, and got the same result. I'm wondering if its a result of our method somehow, or a real bug.
I'm using build 1947 in these shots.
Posted: 31 Aug 2006, 17:58
by AF
Other people have reported it. It happens with any s30 unit that cloaks.
This should be in help+bugs tho
Posted: 31 Aug 2006, 18:00
by Nemo
Ah, sorry. I wasn't sure if it was a true bug though, or just some step we were missing in the skinning process. eh, wrong forum for it regardless. My apologies.
Posted: 31 Aug 2006, 19:53
by AF
easy mistake.
It's not your fault its happening, someone posted it a while back after making a custom model and then people posted shots of it in AA.
Posted: 31 Aug 2006, 19:56
by Zenka
It was a bug when s3o was introduced. They fixed it later on.
glad you fixed the unit ^.^
Posted: 31 Aug 2006, 23:51
by Argh
I tested with NanoBlobs... it doesn't occur with NanoBlobs. I'm not calling any dependencies, either...
Posted: 01 Sep 2006, 08:55
by KDR_11k
I'm not using dependencies either, my units are turning grey when cloaked.
Posted: 01 Sep 2006, 11:10
by Tobi
Maybe people should say which build they're using for testing?

Posted: 01 Sep 2006, 11:44
by KDR_11k
devrelease from the download page.
Posted: 01 Sep 2006, 20:31
by Nemo
Still using build 1947:
Nanoblobs 0.54b
Uncloaked:
Cloaked:
As you can see, it still loses its texture, but because it doesn't have any 3do textures to 'paint' on the blank model, it just turns it white.
Argh, what build are you testing with?