Reviving indirect Fire from Base Defense Turrets
Posted: 31 Aug 2006, 14:27
Besides Expand and Exterminate, indirecte Fire has vannished from Defense Turrets. With good reason, the Bullets were to slow, when the enemy came close, and they shattered for a Flea the whole Base into crap.
Feature Request: What we need to have the good old Mortars back in Action - not only in Attack Units, is the possibility to define Fire Fields for indirect Weapons. If you could Define (with the CircleArea Selection) a Area, were the Turret would fire upon a Unit, if it would enter, the Fireworksaccidents with your own Base could be avoided. Do you hear them incoming, puuiiiiiih
- Boooom!?!?!
Feature Request: What we need to have the good old Mortars back in Action - not only in Attack Units, is the possibility to define Fire Fields for indirect Weapons. If you could Define (with the CircleArea Selection) a Area, were the Turret would fire upon a Unit, if it would enter, the Fireworksaccidents with your own Base could be avoided. Do you hear them incoming, puuiiiiiih

