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Reviving indirect Fire from Base Defense Turrets

Posted: 31 Aug 2006, 14:27
by PicassoCT
Besides Expand and Exterminate, indirecte Fire has vannished from Defense Turrets. With good reason, the Bullets were to slow, when the enemy came close, and they shattered for a Flea the whole Base into crap.

Feature Request: What we need to have the good old Mortars back in Action - not only in Attack Units, is the possibility to define Fire Fields for indirect Weapons. If you could Define (with the CircleArea Selection) a Area, were the Turret would fire upon a Unit, if it would enter, the Fireworksaccidents with your own Base could be avoided. Do you hear them incoming, puuiiiiiih :roll: :shock: - Boooom!?!?!

Posted: 31 Aug 2006, 15:50
by Peet
I've considered posting my idea (identical), but i thought it would be a little ludicrous lol. It could probably be achieved with a groupAI, controlling trajectory according to the enemy units' proximity to friendly ones.

Posted: 31 Aug 2006, 18:50
by PicassoCT
I just want Mortars in every Mod beeing usefull for defence.