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Some good values for new laser system

Posted: 30 Aug 2006, 18:42
by Caydr
Since AA will not be released for another two weeks by community decision, I will release these now instead.

These are some good values I've found to simulate OTA lasers, only, of course, prettier :wink:

LLT

beamlaser=1;
thickness=1.25;
corethickness=0.65;
laserflaresize=10;
targetMoveError=0.1;
beamtime=0.12;
rgbcolor=1 0.2 0.2;
tolerance=10000;
explosiongenerator=custom:FLASH1red;

heavy laser tower

beamlaser=1;
thickness=1.5;
corethickness=0.75;
laserflaresize=10;
targetMoveError=0.2;
beamtime=0.15;
rgbcolor=0.2 1 0.2;
tolerance=10000;
explosiongenerator=custom:FLASH1green;

weak yellow laser

beamlaser=1;
thickness=0.75;
corethickness=0.4;
laserflaresize=5;
targetMoveError=0.2;
beamtime=0.1;
rgbcolor=1 1 0.4;
tolerance=10000;
explosiongenerator=custom:FLASH1yellow;

battleship

beamlaser=1;
thickness=2;
corethickness=0.9;
laserflaresize=15;
targetMoveError=0.2;
beamtime=0.2;
rgbcolor=0.2 1 0.2;
tolerance=10000;
explosiongenerator=custom:FLASH1green;

[FLASH1red]
{
usedefaultexplosions=0;
[groundflash]
{
flashSize = 9;
flashAlpha = 0.9;
circleGrowth = 1;
circleAlpha = 1;
ttl = 3;
color = 1,0.8,0.7;

}
}
[FLASH1green]
{
usedefaultexplosions=0;
[groundflash]
{
flashSize = 11;
flashAlpha = 1.1;
circleGrowth = 1;
circleAlpha = 1;
ttl = 3;
color = 0.7,1,0.7;

}
}
[FLASH1blue]
{
usedefaultexplosions=0;
[groundflash]
{
flashSize = 7;
flashAlpha = 1.3;
circleGrowth = 1;
circleAlpha = 1;
ttl = 3;
color = 0.7,0.7,1;

}
}
[FLASH1yellow]
{
usedefaultexplosions=0;
[groundflash]
{
flashSize = 7;
flashAlpha = 1.3;
circleGrowth = 1;
circleAlpha = 1;
ttl = 3;
color = 1,1,0.6;

}

Your result will look something like this:

Image

Posted: 30 Aug 2006, 20:23
by KDR_11k
What does targetMoveError mean?

Posted: 30 Aug 2006, 20:46
by Wolf-In-Exile
Very nice! :D

However, i'd suggest making the corethickness be set even smaller, so the beam looks more red/whatever than white. :-)

Posted: 30 Aug 2006, 21:02
by NOiZE
Wolf-In-Exile wrote:Very nice! :D

However, i'd suggest making the corethickness be set even smaller, so the beam looks more red/whatever than white. :-)
Yeah i agree..

it all looks a bit too white

Posted: 30 Aug 2006, 22:45
by Caydr
I was going for a sort of lighsaber thing, where the core is such intense energy it's just white. You can definitely see the color a lot more when you're zoomed out.

Sorry for leaving in those erroneous tags, they're not anything to do with the lasers. What I posted was just my own notes. Tolerance and TargetMoveError can be ignored.

Posted: 30 Aug 2006, 23:07
by Gnomre
Speaking of lightsabers, it would be nice to be able to jerry rig these laser effects for that use... *nudges a dev*

Posted: 31 Aug 2006, 04:26
by Caydr
Bah, what use would that be? :P

Here's some more accurate pics of what the above will give you ingame: http://s101.photobucket.com/albums/m73/caydr/

Posted: 31 Aug 2006, 04:47
by Zoombie
Those lasers are HOT!

In all sences of the word.

Posted: 31 Aug 2006, 05:45
by Wolf-In-Exile
I agree, the white core is nice as opposed to a completely coloured beam, but the Ep 1-3 sabers have wider coloured "halos", which look cooler than the old ones that have bigger cores:
Image

And real lasers have a more subtle but similarly large "halo":
Image

I've taken alot of trouble to make nice laser FX in photoshop, and this is the nicest effects imho. :-)

Posted: 31 Aug 2006, 05:46
by Zoombie
I hate and despise EVERYTHING about Episode One from the light sabers to the acting, so I'd prefer the original series. Also the originals looked cooler, in my opinion. Or at least how they fought with them looked cooler. Whatever.

Posted: 31 Aug 2006, 05:49
by Theotherguy
I definatley agree that the core should be made smaller and the color on the outside made larger and more transparent.

Posted: 31 Aug 2006, 05:52
by Wolf-In-Exile
@Zoombie :shock:

Such..... anger, you have. Beware the Dark Side, you must. :P

But seriously, I mentioned it cause they just happen to make their FX follow real lasers like in the second pic.

Posted: 31 Aug 2006, 05:56
by Neddie
I prefer the new sabers, and hate all the other new stuff.

Posted: 31 Aug 2006, 08:05
by AF
And real lasers have a more subtle but similarly large "halo":
That laser isnt the laser at all, thats the lasing medium generating the laser. The beam itself is invisible, as you can see the point at the end.

Posted: 31 Aug 2006, 09:10
by HawkMan
AF wrote:
And real lasers have a more subtle but similarly large "halo":
That laser isnt the laser at all, thats the lasing medium generating the laser. The beam itself is invisible, as you can see the point at the end.
No, the laser generator thign is at the rright of the pic, the black cylinder witht he yellow warnignlabel somewhere.

the glass is filled with some gas wich the laser is either making into plasma or it just makes the laser more visible.

And the halo is again caused partially by the gas and partially by the glass.

Posted: 31 Aug 2006, 12:24
by Wolf-In-Exile
AF wrote:
And real lasers have a more subtle but similarly large "halo":
That laser isnt the laser at all, thats the lasing medium generating the laser. The beam itself is invisible, as you can see the point at the end.
I know that very well, but we're not here to argue over technicalities.

What we are talking about the desired in-game effect, and I took this example to illustrate my point.

Posted: 31 Aug 2006, 13:28
by Snipawolf
Hmmm, this is going to be so badass....

IF I wanted to I could DL the svn right now, but my mod is like 1/200 complete, maybe less than that... I don't have time for play...

Posted: 31 Aug 2006, 16:16
by KDR_11k
Grab the SVN version anyway, that way you can use all the advanced toys now instead of having to redo things that can/have to be done differently in the next version.

Posted: 31 Aug 2006, 19:58
by Caydr
FINE! I CONFESS!!! I'M TRYING TO COPY FREESPACE 2 LASERS!!! HAPPY NOW!!!!? :P

Posted: 31 Aug 2006, 22:50
by Zoombie
I like the Freespace 2 lasers. That game was boss.