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A new RTS game

Posted: 29 Aug 2006, 22:43
by danielvivas
Hello!

I want to use TA SPRING to develop a other RTS game. Who from Spring´s team i need to contact?

Cheers,

Daniel Vivas

Posted: 29 Aug 2006, 23:11
by Gnomre
I thought the whole GPL thing meant you could do whatever as long as the parts you take remain open source?

That doesn't mean parts you add or content you create must be open source, however.

Posted: 29 Aug 2006, 23:17
by mehere101
Yeah, GPL just means that any source revisions you do must be made availbalbe to the public. THe content can essentially be under any licence it wants to be

Posted: 29 Aug 2006, 23:17
by SinbadEV
depends on licence, if he makes derivative code from our codebase he needs to provide that code back to the project as open source if I remember the specifics. you can make your own game with your own graphics etc. and even sell it, but any changes you make to the engine need to be GPLed to.

Posted: 29 Aug 2006, 23:29
by Torrasque
All statement above are true.

The main developper are actually JCnossen and Tobi.

Posted: 29 Aug 2006, 23:30
by KDR_11k
If you redistribute any GPLed program as a binary you must provide a link to the sourcecode that was used to build it. For most opensource projects that's just the project's repository but if you made your own changes you need to make those available as well.

The GPL does not affect any content so you could make a commercial game using Spring (although I don't think that's a good idea) and distribute the mod contents for money only. You'd still need to share the sourcecode to the binaries, though.

And if you're not intending to make a commercial game you just release it as a mod :P.

Posted: 30 Aug 2006, 03:40
by Gurkha
If he just wants to make a new game with the spring engine for his own enjoyment without releasing it to the world, he doesn't need to release his sourcecode changes. As was said earlier, if you distribute binaries you have to distribute sourcecode (or links to it), so if you just keep the binaries to yourself, you don't have to distribute the sourcecode. I think that makes sense.

-Gurkha

Posted: 30 Aug 2006, 03:42
by SwiftSpear
Gurkha wrote:If he just wants to make a new game with the spring engine for his own enjoyment without releasing it to the world, he doesn't need to release his sourcecode changes. As was said earlier, if you distribute binaries you have to distribute sourcecode (or links to it), so if you just keep the binaries to yourself, you don't have to distribute the sourcecode. I think that makes sense.

-Gurkha
Legally if he ever makes a public release with modified sourcecode his source must be released.

Posted: 30 Aug 2006, 03:52
by Decimator
Why not just help with Spring itself? You can easily build your own game as a mod for spring.

Posted: 30 Aug 2006, 04:02
by Snipawolf
Sheesh, just make a custom (as in completely yours) mod...

Then that "mod" is technically a game :P

Posted: 30 Aug 2006, 08:35
by SwiftSpear
Snipawolf wrote:Sheesh, just make a custom (as in completely yours) mod...

Then that "mod" is technically a game :P
Yes, but it's also still a mod if it's in mod format.

Posted: 30 Aug 2006, 12:36
by Drone_Fragger
Just don't forget, using the spring code to make a game and then selling it may make you remarkably unpopular on the spring forums. I think somoene else tried this, And ended up getting yelled at by pretty much everyone.

Posted: 30 Aug 2006, 12:38
by Gnomre
If done right, it wouldn't matter though, now would it? If it's a good game, people buy it and they might just outnumber you guys :P

Posted: 30 Aug 2006, 12:48
by Torrasque
I think it's a good think if some people begin to make mod proffesionally :

They can make enhancement to the code.
If their mod is really looking awesome ( wich is needed if they want to sell it ), it will only make Spring more popular.
It can add a bit of fresh air.
If they sell it, they will have to support it -> bugfix.

Remember that if they want sell it, they _must_ have better content than the actual mod ... and if they can do this, I will not sue them for wanting being paid.
Still, as you see the Expand and Exterminate mod wich is really good, and noone play it ... it'll be hard to convice people to play a commercial mod.
You will need to make advertising on magasin, web site ... as I said, it would only increase spring popularity.

So ihmo, if you have the guts , make your mod !

Posted: 30 Aug 2006, 16:02
by Drone_Fragger
And it has to all be wirtten from scratch. Otherwise Atari WILL sue Spring.

Posted: 30 Aug 2006, 18:10
by Neuralize
Because we have so much money and have WMDs.

Posted: 30 Aug 2006, 18:20
by jcnossen
Just don't forget, using the spring code to make a game and then selling it may make you remarkably unpopular on the spring forums. I think somoene else tried this, And ended up getting yelled at by pretty much everyone.
Don't know of anyone who tried that.. IIRC Xect vs Mynn was supposed to be a commercial TA mod, but so far there is nothing commercial that used spring.
It would be quite cool if someone can make a commercial product with spring, but it's very hard I think, this engine is really not suited yet for development of a non-TA rts game, and it is less stable than you would expect from a commercial engine.

But as GPL implies the bugfixes and improvements would have to be released opensource under GPL as well, which could improve spring itself a lot.

danielvivas: you can pm me if you need to know more about spring...

Posted: 30 Aug 2006, 23:04
by Gnomre
Actually, just Mynn was a commercial TA "expansion." The guy made the entire race, made new cutscenes, missions too I think, even had a band record a new soundtrack, and charged $17 a pop for the mod. Obviously it caused quite an uproar since it, by very design, required TA *and* its assets to run, just like the official TA expansions.

A few years later he finally released the race itself for free. Then he made another race, called it Xect, and made it a TC.

There's your history of selling TA mods in a nutshell.

Posted: 31 Aug 2006, 08:22
by Das Bruce
In THAT state? He tried to sell something that bears even the tiniest resemblance to the one in the svn?

Posted: 31 Aug 2006, 16:39
by Neuralize
Haha, it looked a lot better under OTA, he even had custom gui graphics and I think missions and music, maybe even fmv sequences.