Distance-aware aiming scripts
Posted: 29 Aug 2006, 14:23
I think it would be cool if the AimWeaponX function somehow told you how far the target is away. That would allow stuff like having a command tower that when attacking has a piece that looks like a plane swoop down at the target and shoot at it. Unfortunately I can't think of a way to fit this into the current BOS system (unless you can add parameters to an engine-called function at will so AimWeaponX would really have three parameters but the third is ignored when the function definition only lists two).