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[req] notshareable=1; and maxunits=10;
Posted: 28 Aug 2006, 13:16
by Optimus Prime
notshareable=1; should make it impossible, to share a unit with anyone else.
maxunits=10; should define the unit limitation of this kind of units.
Posted: 28 Aug 2006, 13:51
by Fanger
so you want unit limits......?
Posted: 28 Aug 2006, 14:07
by SinbadEV
That's one implimentation, but I would like to see it as a host defined list, perhaps the list would start showing the modders defined limits and be changeable by the end user
Posted: 28 Aug 2006, 14:12
by AF
A method of defining unit limits was discussed by me smoth and a few other people in another thread. I suggets you read it and post the link back here as we got quite far with finalizing it.
Posted: 28 Aug 2006, 14:35
by Optimus Prime
AF wrote:A method of defining unit limits was discussed by me smoth and a few other people in another thread. I suggets you read it and post the link back here as we got quite far with finalizing it.
will read it later, must go now.
But i have another good implementation: like the armor.txt a limit.txt where you can define uni8tclasses and give them limitations. So for example you can make a limit for heavy tanks and one for planes or for single units.
Posted: 28 Aug 2006, 22:18
by Gnomre
SinbadEV wrote:That's one implimentation, but I would like to see it as a host defined list, perhaps the list would start showing the modders defined limits and be changeable by the end user
I somewhat disagree. If a modder sets a hard limit on a unit, that's how it should be. Users could disable it as they can now, but they shouldn't be able to change that limit... that destroys the entire purpose of having the tag. Adjusting the limit for "normal" units would be fine though.
Posted: 28 Aug 2006, 22:30
by Fanger
I agree with Gnome
If some modder limits a unit to 1, at any given time, its probably because having more than 1 would be so overpowered. So allowing the users to just alter the balance set up like that would be like allowing them to have sliders for certain weapons damage.. Only the overall unit count/ units that are not already limited should have some sort of adjustable controls..
Also it would be cool if you could set up unit limits like the Armor.txt That means you could limit units by either a class, or single units.. Ie make it so you can only ever have 30 heavy tanks of any kind, and only 1 super heavy tank... for example.. I have no idea whether that is feasibly codable.. but it reminds me of how Homeworld2 did stuff.. maybe when LUA scripting is implementable..
Posted: 28 Aug 2006, 23:10
by AF
Optimus Prime wrote:AF wrote:A method of defining unit limits was discussed by me smoth and a few other people in another thread. I suggets you read it and post the link back here as we got quite far with finalizing it.
will read it later, must go now.
But i have another good implementation: like the armor.txt a limit.txt where you can define uni8tclasses and give them limitations. So for example you can make a limit for heavy tanks and one for planes or for single units.
Yes me and smoth covered that thorougly, and included per player and global game limits aswell as a few other things.
Posted: 29 Aug 2006, 17:27
by FizWizz
AF wrote:Optimus Prime wrote:AF wrote:A method of defining unit limits was discussed by me smoth and a few other people in another thread. I suggets you read it and post the link back here as we got quite far with finalizing it.
will read it later, must go now.
But i have another good implementation: like the armor.txt a limit.txt where you can define uni8tclasses and give them limitations. So for example you can make a limit for heavy tanks and one for planes or for single units.
Yes me and smoth covered that thorougly, and included per player and global game limits aswell as a few other things.
it would be great if the unit limiting system that you and Smoth hashed out was implemented, it pretty much covered all the bases, no?