How to show unit paths?
Posted: 28 Aug 2006, 03:53
What keys you use now to show the unit's updating path the way you could see it by pressing "B" before?
For some reason it doesn't work now...
And is there a way (for AI for example) to get the current path as you could see it with "B" immediately (not counting that the unit will update it's path later, so the quicker way)?
This would be a curved line so you could probably get it as a set of straight lines or smth.
Maybe aicallback already has such function but I don't remember now...
This would be usefull for some formation stuff.
For some reason it doesn't work now...
And is there a way (for AI for example) to get the current path as you could see it with "B" immediately (not counting that the unit will update it's path later, so the quicker way)?
This would be a curved line so you could probably get it as a set of straight lines or smth.
Maybe aicallback already has such function but I don't remember now...
This would be usefull for some formation stuff.