GUI for AI
Posted: 28 Aug 2006, 00:15
This is about having ability for AI (both group and global, as they can both be used as helper AIs) to add their own gui elements, and values of which the AI can access when player changes them. This could extend even more how a player controls his army through AI.
AF, I heard AI can add buttons to GUI, how do you do that, is it for both group and global AI, can you add toggle state buttons, can you use this idea to add additional gui elements?
You could probably code in the AI dll an entire giu on top of current gui similar to how Domipheus put a new CEGUI resourcebar on top of current gui but I'm not sure how would be the best way to implement it, I'm not sure if it's good to use external gui library in a dll AI library...
Any ideas on how additional gui elemnts for ai could be implemented?
(exept buttons I would need at least sliders, like the resourcebar)
AF, I heard AI can add buttons to GUI, how do you do that, is it for both group and global AI, can you add toggle state buttons, can you use this idea to add additional gui elements?
You could probably code in the AI dll an entire giu on top of current gui similar to how Domipheus put a new CEGUI resourcebar on top of current gui but I'm not sure how would be the best way to implement it, I'm not sure if it's good to use external gui library in a dll AI library...
Any ideas on how additional gui elemnts for ai could be implemented?
(exept buttons I would need at least sliders, like the resourcebar)