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Release: Waste Of TA Land

Posted: 27 Aug 2006, 17:01
by PicassoCT
Business as usual

http://www.fileuniverse.com/?p=showitem&ID=3726

Gave up with the Idea for Quicksand


Screens:
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Coments, Repl(a/y)s, Brucal Violence ?

Posted: 27 Aug 2006, 17:07
by Zoombie
Finnaly a map of you're that looks weird AND can be seen by people with dim monitors. Looks great.

Posted: 27 Aug 2006, 19:01
by PicassoCT
Oh, weird yes, but nooo... its way to bright. Pleaz ignore this release till i have darkened the Map to decent colours. Man i should have played it befor release :wink:

Posted: 27 Aug 2006, 19:10
by Zoombie
No its perfect! Don't change the colourings or I will KILL YOU!

Posted: 27 Aug 2006, 20:00
by Snipawolf
I too, shall kill you...

And collect your bones to make a sub-par android of you...

Posted: 27 Aug 2006, 20:20
by PicassoCT
Now how does it feel Gameplay Wise ?

Posted: 27 Aug 2006, 20:58
by Neddie
I'll tell you when I know.

Posted: 27 Aug 2006, 22:11
by LOrDo
Keep in mind picasso, that whats to bright for you, is bright enough for the other people. The brightness really does look fine. Ill talk about gameplay when I play it.

Posted: 27 Aug 2006, 22:30
by PicassoCT
I will try to keep it this bright, and it really doesen`t hurt your eyes ?

Posted: 28 Aug 2006, 01:34
by LOrDo
Rly rly.

Posted: 28 Aug 2006, 16:36
by PicassoCT
Me wants reply on Gameplay

Posted: 28 Aug 2006, 18:06
by Dragon45
okay, but first, lemme say THANK GOD you made a map with good brightness at last :-) :-)

Posted: 28 Aug 2006, 18:49
by PicassoCT
The coming soonTrenches will be dark, so at least in there, you will have to stay atheistic ;) and i think about going on Rooftops again, I miss the City Maps and Smoth won`t beat me up any longer for falling again to the Temptation. Paper, i need Paper and something to draw... and of course Replys, Replays, Reviews how it plays...

Posted: 28 Aug 2006, 22:56
by LOrDo
I dont care what you or anyone else said, I thought invernus looked pretty good. The heightmap just needed some blurring to get rid of the rocky planes.

Posted: 28 Aug 2006, 23:04
by PicassoCT
This had the same Problem, before i used lowpass. But lowpass cratered Invernus, the Buildings didn`t like it. Wouldn`t it be cool if we Mappers could controll the Lowpassstrength on Maps? But you can`t have everything...
How does it play Lordo ? I had some Games against AI and they kept me busy.

What do you think about the Metallmap ? Coments ? Anyone.... and in the Darkness bind them... at least People reply if they aren`t happy... :wink: :evil:

Posted: 01 Sep 2006, 00:58
by LOrDo
Piccaso...youve made yet another metal map. I had hardly expanded beyond my corner when I already had 25+ metal.

Posted: 01 Sep 2006, 09:42
by PicassoCT
Oh, sorry. I will update the Version, half the Metall, okay?

Posted: 01 Sep 2006, 19:21
by Peet
Could you update Invernus with double the metal? I don't mind it the way it is, but people I play with (not just nubbies) complain about the slow play.

Posted: 01 Sep 2006, 19:30
by PicassoCT
Invernus is played? I don`t believe it, so Citymaps didn`t fail completely... NewMapFormat-be prepared...
Metall Change - of course, i will upload both Waste and Invernus to Unknown.

By what factor P3374H? Double it? Current is 0,070 per Pixel how about 0,090 ?or the hard way 0,140 ?

Posted: 01 Sep 2006, 19:48
by Peet
lol, I'm probably the only one that plays it. .1 metal would probably be good.

There's also a bit of an imbalance- vehicles can't go over the little ridge on the centre of the left side (at least in XTA, dunno about AA with all its conflict about slopes)