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Proper Resource Bars

Posted: 27 Aug 2006, 11:14
by Molloy
One thing that annoys me about the current resource bars is they don't tell you to what extent you're nanostalling, like the TA ones did.

Lets say you're producing +20 metal. When you max out your building it just shows using +20. Whereas in TA it'd say wether you were attempting to build using +25 or +40 or whatever.

You could glance at this figure and think "hmm.. OK. I'm using +25 and stalling slightly so nothing to worry about really" or "I'm stalling by +40 so I'd better shutdown absolutely everything but the essentiel stuff or I'm going to be stalling for 10 minutes".

I'd also like to see a return to the TA style endgame stats. Metal/Energy produced and Metal/Energy excessed were far better ways of evaluating how good a person played than mouse clicks per minute and number of keyboard presses.

Posted: 27 Aug 2006, 11:26
by NOiZE
moved to feature requests, and yes we need that amd it has been mentioned a dozen times, some make the patch now :-)

Posted: 27 Aug 2006, 11:32
by KDR_11k
Excess and production can be seen in the graphs on the third page of the statistics window.

Posted: 27 Aug 2006, 11:48
by Molloy
Oh right, didnt realise the statistics window had a few pages. They should be on the first page then.

Posted: 27 Aug 2006, 12:14
by NOiZE
KDR_11k wrote:Excess and production can be seen in the graphs on the third page of the statistics window.
it's not handy to browse to those graphs,

and it wouldn be hard to add another table to the endgame stats, i'm sure someone can patch that!

Posted: 27 Aug 2006, 12:39
by PRO_rANDY
Agree, show how much metal/energy trying to be used

Posted: 27 Aug 2006, 13:21
by Das Bruce
Could endgame stats be handled by the mod in the new gui?

Posted: 27 Aug 2006, 19:06
by SinbadEV
The problem with the orriginal request is that in spring there is no full stalling, it basically uses just a little less then you are requesting, and that's the number you see... seeing what you could be using if you had the resources would be a vary good addition... as we keep saying... this feature will be a snap to impliment when we have the CEGUI in place and I wholeheartedly endorse it.

Posted: 27 Aug 2006, 19:53
by AF
I dont wanna end the game to see how bad I'm nanostalling.

Posted: 02 Sep 2006, 21:16
by NOiZE
domipheus 0 minutes Correct calculation of resource pull. prevMetalPull etc for display, metalPullAmount for accumulation.

so resource bars should work properly!

a screenshot he made:

http://www.colsoft.biz/resourcebar5.jpg

Posted: 02 Sep 2006, 21:30
by Drone_Fragger
put it in the next version allready! those bars look great!

Posted: 02 Sep 2006, 23:29
by AF
Thats a v0.8 feature.

v0.73 is feature frozen and any new features made wont be in the next release.

The only difference between the svn build of the release branch and the released version of 0.73b1 is that there'll be less bugs in the released version when it gets released.

Posted: 03 Sep 2006, 20:45
by Rafal99
Fixed resource calculation was marked as BUGFIX and it already is in the release branch, so it will be in 0.73b1.

Posted: 04 Sep 2006, 02:50
by AF
I was referring to the CEGUI resource bars which arent in 0.73b1

Posted: 04 Sep 2006, 09:40
by Rafal99
So everything is clear now. :wink: