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Noob map maker - What am I doing wrong ?
Posted: 25 Aug 2006, 15:13
by LBPB
Hello,
I'm new at map making for Spring, and it is now 1 week that I'm working around trying to release a simple map.
I'm currently stopped by probably a stupid problem... The rendered grounds of my maps are dark !
If someone could tell me what am I doing so wrong...
For exemple in this map, all the ground should be some light green grass, but it show way too dark (nearly black)
I have tiled this in a 4096x4096 texture map
img209.imageshack.us/img209/6816/tilesnc4.jpg
Map in the lobby (is it already shown as black)
img243.imageshack.us/img243/1527/image1rf2.jpg
And the rendered ground in game (horribly dark or just black I dunno)
img85.imageshack.us/img85/3408/image2xl3.jpg
For hint, there is the Atmosphere code in the smd (but it hasn't probably nothing to do with my problem)
Code: Select all
[ATMOSPHERE]
{
FogColor=1 1 1;
FogStart=0;
CloudColor=1 1 1;
SkyColor=1 1 1;
SunColor=1 1 1;
CloudDensity=0;
MinWind=3;
MaxWind=10;
}
Please help me
ps: I had read all tutos and made search throught the message board, and didn't find any similarily problem. So sorry if this had already be answered before
ps2: Sorry for the links, I can't make them appear properly in my post, since all new users are not allowed to post links...
Posted: 25 Aug 2006, 16:14
by PicassoCT
Two things coming into my mind,
first negative Sun Value (means sun is below the horizon) That way your whole Map is shaded - just copy the Sun Settings out of one of the Existing Maps SMD
Second (but i doesen`t looke that way) Cat Puke, means that one of the Textures is wrong sized
Posted: 25 Aug 2006, 16:22
by LBPB
thx for reply.
1) For the Sun values, I've already copyed theses from an existing map
here they are
Code: Select all
[LIGHT]
{
SunDir=-0,323 0,666 -0,083;
GroundAmbiantColor=1 1 1;
GroundSunColor=1 1 1;
GroundShadowDensity=1;
UnitAmbiantColor=1 1 1;
UnitSunColor=1 1 1;
UnitShadowDensity=1;
SpecularSunColor=1 1 1;
}
2) Do you mean the Textures.bmp wich is 4096x4096 ?
Posted: 25 Aug 2006, 21:28
by Forboding Angel
Your heightmap is the wrong size. I needs to be 1/8th your texture size +1 pixel.
Therefore, if your texture is 4096x4096 then your heightmap should be 513x513.
Either that, or your smd is screwed. If needed, steal an smd out of one of my maps (simply because I know that all mine work correctly).
EDIT:
That smd is Fucked. Sundir CANNOT have any negative numbers. Download evergreenhaven, or glacier pass and use the smd from one of those. Don't change the smd at all, jsut rename the file and put it with your map.
Also, if none of the above works, simply recompile it.
Make sure that you have all the necessary files in your compile folder. If you aren't sure, take a look at my tutorial which is stickeyed at the top of this form, and there is a link to mapconv in there with all the necessary file.
Posted: 25 Aug 2006, 22:16
by Zagupi
Forboding Angel: Is the SMD-tutorial wrong then?
http://taspring.clan-sy.com/wiki/Maps:SMD
Posted: 25 Aug 2006, 23:12
by Forboding Angel
nope, it's not wrong, but negative sun values cause huge instability.
How many times do I have to say it? Does anyone listen? It gets really frustrating having to repeat myself 50 times before anyone listens (not talking to anyone specifically, zagupi or LBPB or anyone else).
Posted: 26 Aug 2006, 00:41
by PicassoCT
Forboding Angel wrote:nope, it's not wrong, but negative sun values cause huge instability.
How many times do I have to say it? Does anyone listen? It gets really frustrating having to repeat myself 50 times before anyone listens (not talking to you specifically, zagupi).
How about a Forum Forboding Angel BOT who quotes yourself, till the Thread Opener writes the Magic Words "I understood, and will never ask again!"
Say it out loud FA - you like barking on the Beginners? Let me guess, ExArmy - ExDrill Sergeant ?

Posted: 26 Aug 2006, 00:50
by Forboding Angel
PicassoCT wrote:Forboding Angel wrote:nope, it's not wrong, but negative sun values cause huge instability.
How many times do I have to say it? Does anyone listen? It gets really frustrating having to repeat myself 50 times before anyone listens (not talking to you specifically, zagupi).
How about a Forum Forboding Angel BOT who quotes yourself, till the Thread Opener writes the Magic Words "I understood, and will never ask again!"
Say it out loud FA - you like barking on the Beginners? Let me guess, ExArmy - ExDrill Sergeant ?

I said I wasn't referancing him directly, however, I got the names wrong. I meant that I wasn't talking to LBPB directly.
Am I not allowed to have a moment of frustration? I wasn't barking at him. I was stating facts WITH ways to fix the issues. Therefore to sum it all up, I was stating cold hard facts WHILE giving needed information. Capiche?

Posted: 26 Aug 2006, 00:54
by Forboding Angel
Holy crap, wait a sec. This is wierder than a simple black ground issue. LBPB, can I see the entire smd you are/were using?
Posted: 26 Aug 2006, 12:45
by Comp1337
I would think that people would have learned the cause for this.. (Im not flaming the OP, just the other ppl in the thread.) You need an nvdxt.exe file in your conv folder. Google for it or maybe someone can upload theirs.
I had this problem for ages.
Posted: 26 Aug 2006, 12:54
by PicassoCT
Yep, that`s it... Comp1337 is right, and i will try to keep it in memory

Posted: 26 Aug 2006, 15:15
by Forboding Angel
PicassoCT wrote:Yep, that`s it... Comp1337 is right, and i will try to keep it in memory

Same
Posted: 26 Aug 2006, 18:20
by LBPB
ok, Comp1337 put me on the way to solve my problem.
The strange thing was that
I had the nvdxt.exe file in my folder...
Dunno if it was correpted or bad version.
I replaced it with a new downloaded one and now it works fine !
Thanks to all of you guys !
Here's a little preview of the map...
The height map is practicaly finished, I'm gonna starting to work on the textures now...
img100.imageshack.us/img100/697/image3jk0.jpg