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Scriptor needed
Posted: 24 Aug 2006, 20:21
by Gobbob
Hi Guys
I need someone to do some scripting for me as I have limited knowledge when it comes to scripting. Keeping mod under wraps so only ask if really interested.
thanks
ps. need scripts for movement and weapons
Posted: 24 Aug 2006, 20:24
by Guessmyname
The only movement scripts you will need are walk-scripts.
Weapons don't use scripting at all
And no modder is going to help a mod he knows nowt about...
EDIT: Scripting tuts:
http://www.fileuniverse.com/?p=listing&ID=30
It's not that hard to learn. Unless you're doing something really complex, it's mostly a job of copy, paste and edit
Posted: 24 Aug 2006, 20:32
by KDR_11k
Weapons can need scripts. E.g. I've mounted eight missiles on the hardpoints of a gunship that only get refilled when the gunship is close to an ammo refill building. That generates an ugly script.
Posted: 25 Aug 2006, 02:46
by Optimus Prime
you need scripts for all weapons if you dont want them to be fired out of the centre of the model. But they are very easy - you can copy them from other mods - you have to know the names of the firepoints for sure

Posted: 25 Aug 2006, 04:27
by Argh
I'd have to agree with everybody here, Gobob... want help? Show that you're willing to work... let's see some models, with skins, so that we know you're not, ah... putting together a mod with 3DOs with 10,000 faces, or anything crazy like that

Posted: 25 Aug 2006, 12:58
by Gobbob
I have a model at the moment, the problem is that upspring in being a nuisance and crashing every time i try to add the texture i've made.
screenie:

Posted: 25 Aug 2006, 13:14
by Snipawolf
A sphere, with arms, and legs....
You might just need a custim script for that....
And more leg segments...
Posted: 25 Aug 2006, 13:34
by Gobbob
more leg segments
not arms but launchers
screenie:

Posted: 25 Aug 2006, 15:17
by unpossible
start with something more simple like a tank(i can't be bothered doesn't count

). look at the tutorials