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Group AI Range selection
Posted: 21 Aug 2006, 22:59
by Snipawolf
I think an AI with the longest ranged units should be shoved to the back if given a move order

Posted: 21 Aug 2006, 23:07
by KDR_11k
I seem to recall a claim that alt-move already does that.
Posted: 21 Aug 2006, 23:15
by Snipawolf
Alt-move, never tried it...
I'll get on spring and see...
Nope, it kinda did, it went rocko, warrior, (something), peewee, jethro...
(almost a straight decrease in range)
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^^^ In a line like that!
Posted: 21 Aug 2006, 23:35
by AF
no, dragging a move comamnd into a line does that.
Posted: 22 Aug 2006, 01:05
by Snipawolf
Yea, but Alt-right click (move) did it too!
Posted: 22 Aug 2006, 04:23
by LordMatt
I think alt-move makes a square formation.
Posted: 22 Aug 2006, 04:53
by Snipawolf
Maybe I should get 25 peewees some time and test?
Posted: 22 Aug 2006, 05:22
by FizWizz
it isn't perfectly square, but alt-move does do an automatic row formation. It does put the longer range units 'in back' in a way. What it does is puts them in order from lowest range to highest range in the rows that are there, but it does not make seperate rows for different ranged units, which makes it harder to see that it even arranges them by range in the first place.
Posted: 22 Aug 2006, 13:17
by Snipawolf
Mine went from left to right with decreasing range, ended up with a peewee, then a jethro
