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How is mass calculated by default?
Posted: 21 Aug 2006, 03:32
by Caydr
What the topic says. What's the formula to determine a unit's mass?
Posted: 21 Aug 2006, 03:33
by AF
by default I think it was originally the units metal cost.
Posted: 21 Aug 2006, 03:50
by Snipawolf
Hurrrm, this could pose a problem for my mod, or not depending...
Posted: 21 Aug 2006, 04:03
by Caydr
Snipawolf wrote:Hurrrm, this could pose a problem for my mod, or not depending...
You can set a unit's mass manually, but I'm trying to determine where a good starting point is. Trial and error is OK but I'd rather just know exactly how to determine it.
Posted: 21 Aug 2006, 05:52
by patmo98
Caydr wrote:Trial and error is OK but I'd rather just know exactly how to determine it.
I'm almost sure that default mass == metal cost.
Posted: 21 Aug 2006, 07:36
by Gnomre
Yeah, it's metal cost except for buildings, which default to 100000.
Thinking of it in kg seems to be a good enough scale if you use the mass tag--so you might have a fully armored and armed foot soldier at around 100 kg (which isn't out of line), and it puts tanks at an appropriate and easy to read weight as well.
Of course, that's completely arbitrary, so..
Posted: 21 Aug 2006, 15:32
by AF
I would like to have thought we had a mass=; tag
Posted: 21 Aug 2006, 16:00
by Aun
AF wrote:I would like to have thought we had a mass=; tag
That tag exists, or another with the same effect, read the other posts more closely...
Posted: 21 Aug 2006, 16:01
by AF
w00t
Posted: 21 Aug 2006, 17:33
by Drone_Fragger
He wants to know what 1 unit of mass actually equals. Ie, how much mass is required to stop a unit bieing blown of the mass by an impulse of 10 Type thing.
Posted: 21 Aug 2006, 20:21
by Buggi
The Mass= tag works great, it's what I used to make the nanotowers not airliftable and the Monkeylord expensive but still airliftable.
:D
Posted: 22 Aug 2006, 00:05
by Min3mat
the Monkeylord expensive but still airliftable.
lulz
although i do wonder if those Aeon flying saucers will be able to airlift the experimental units! >:D teamwork ftw anyone?
Posted: 22 Aug 2006, 15:06
by Caydr
They will when I'm done with em.
Thanks for the answers. I'm glad it is as simple as that. I was afraid it might've been some sort of crazy thing like metalx.5energyxbuildtime...