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Why do all maps look like carpet up close?

Posted: 20 Aug 2006, 04:20
by FoeOfTheBee
Is this just a random unintended effect?

Posted: 20 Aug 2006, 04:43
by Das Bruce
Detail tex.

Posted: 20 Aug 2006, 08:42
by Dragon45
NMF looks hawt up close... someone get a pic of a map in it...

Posted: 20 Aug 2006, 09:46
by Das Bruce
Hawt secks bump mapping.

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Re: Why do all maps look like carpet up close?

Posted: 20 Aug 2006, 13:15
by SwiftSpear
Foe OfTheBee wrote:Is this just a random unintended effect?
The detailed texture is a tillable texture with transparently that renders over the whole map. Maps look like carpet because the default detail texture is hideous for most things and has a carpet look. Without the detailed texture however maps look like really shitty bad resolution textures up close. The new map format basically does away with the problems caused by texture/detail textures with it's texture splatting system.

Posted: 21 Aug 2006, 00:11
by Sheekel
Das Bruce wrote:Hawt secks bump mapping.

Image
Holy shit! That's b0ner-inducing!

Posted: 21 Aug 2006, 01:22
by FizWizz
That carpet effect that you'll see on most maps is because people typically use the default detail texture, like has been said above. Interestingly, The Gundam mod has it's own (better) detail texture that overrides the custom 'carpet'-like one.