Re-compiling all my features
Posted: 19 Aug 2006, 15:51
I'm re-packing everything, making a big zip, with a test map that works, naming conventions, a readme.. and all the textures working, good lighting, colors.. etc...
I'll update this when I get done...
I do have some questions however... (at bottom)
expect a very EASY to use way of putting them in maps, VERY easially, and VERY readially...
but as usual
you can CUSTOMIZE THEM TO YOUR HEARTS EXTENT! I don't care....
I just reccomend not to stray TOOOO far on sizes... cause of two reasons..
1- if enlarged the textures will either blur like crazy, or if shrunk and spammed, cause low FPS.. (if you shrink the models for whatever reason, I would scale the textures to match it won't hurt the mapping... and it'll help the FPS issue if spammed.. also... if spammed, reducing the tex size will help FPS, and again, it won't hurt the mapping orientation, only quality)
2- model "geometry" will look poor if made too large, and crazy scaling of the geometry require footprint and height changes on upspring, and in the TDF file... (if you don't mind the model looking "clunky" with a low-res texture... SURE! go for a 10x scale... and have cactuses ~10,000 feet tall and what not...
but yeah.... on to my questions:
1- the TDF file...
what are ALL! the possible lines to add?
I.E.
metal=
energy=
damage=
etc....
and what the heck do they all mean? (most are self-explaniatory.... but I'd hate to take something for granted and be wrong)
2- you think I should both with compiling all this crap into more than 1 zip?? I mean... urgh... its just MORE work... and I'd rather have a starting zip, and ~5 meg "updates" that just "add" to it... (I've actually got intentions to add EVERY FEATURE, not even mine to this archive... just so its organized 100% uniform.. making things easier...) **YES YES! I will credit the authors on ALL of their work.
3- If ANYONE!!! has anything to add... lets get it going.. start dumping into unknown-files.net and linking your stuff... I'll do what I can as fast as I can to get it all "united"....
but yeah... any other suggestions, comments, etc you guys give me... I'll take...
and FYI, right now, I have 52 different features on the list of "completed" (only my stuff) and 36 more "in progress"
we're gona need more than 255 different shades of red to do this...
coders?
maybe I'll make "Pack A" with updates 1, 2, 3, 4, (until I get to 255 features...) then make "Pack B" etc....
anyways... back to line by line text editing, and photochoppin... I'll get done eventually
I'll update this when I get done...
I do have some questions however... (at bottom)
expect a very EASY to use way of putting them in maps, VERY easially, and VERY readially...
but as usual
you can CUSTOMIZE THEM TO YOUR HEARTS EXTENT! I don't care....
I just reccomend not to stray TOOOO far on sizes... cause of two reasons..
1- if enlarged the textures will either blur like crazy, or if shrunk and spammed, cause low FPS.. (if you shrink the models for whatever reason, I would scale the textures to match it won't hurt the mapping... and it'll help the FPS issue if spammed.. also... if spammed, reducing the tex size will help FPS, and again, it won't hurt the mapping orientation, only quality)
2- model "geometry" will look poor if made too large, and crazy scaling of the geometry require footprint and height changes on upspring, and in the TDF file... (if you don't mind the model looking "clunky" with a low-res texture... SURE! go for a 10x scale... and have cactuses ~10,000 feet tall and what not...

but yeah.... on to my questions:
1- the TDF file...
what are ALL! the possible lines to add?
I.E.
metal=
energy=
damage=
etc....
and what the heck do they all mean? (most are self-explaniatory.... but I'd hate to take something for granted and be wrong)
2- you think I should both with compiling all this crap into more than 1 zip?? I mean... urgh... its just MORE work... and I'd rather have a starting zip, and ~5 meg "updates" that just "add" to it... (I've actually got intentions to add EVERY FEATURE, not even mine to this archive... just so its organized 100% uniform.. making things easier...) **YES YES! I will credit the authors on ALL of their work.
3- If ANYONE!!! has anything to add... lets get it going.. start dumping into unknown-files.net and linking your stuff... I'll do what I can as fast as I can to get it all "united"....
but yeah... any other suggestions, comments, etc you guys give me... I'll take...
and FYI, right now, I have 52 different features on the list of "completed" (only my stuff) and 36 more "in progress"

we're gona need more than 255 different shades of red to do this...
coders?

maybe I'll make "Pack A" with updates 1, 2, 3, 4, (until I get to 255 features...) then make "Pack B" etc....
anyways... back to line by line text editing, and photochoppin... I'll get done eventually