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new groupAI: MexUpgraderAI

Posted: 18 Aug 2006, 17:25
by colorblind
This groupAI will be in the next release, but for those of you who can't wait untill then, here it is!

Information:

http://taspring.clan-sy.com/wiki/MexUpgrader_AI

Get it here:

http://teake.home.fmf.nl/temp/mexupgrade.dll

and place it in spring_dir/aidll. Have fun :)

Posted: 18 Aug 2006, 23:38
by Bobcatben
this is one of my fav groupai's, i compiled it when i saw it on the svn so i been using it already for awhile.

Posted: 19 Aug 2006, 05:39
by LordMatt
ftw!

Posted: 19 Aug 2006, 11:53
by espylaub
Thank you thank you thank you for releasing this early :D Great stuff!

So when's the next Spring release due? :P

Posted: 20 Aug 2006, 11:46
by clericvash
haha, cool

Would it be possible for us to set a defualt action, i would always use automatic, but others might not.

Posted: 21 Aug 2006, 15:19
by TechnoTone
Excellent work - thanks.

However, I was a little dissapointed when it went and replaced my lvl1 exploiter with a standard moho extractor. Any chance it could deal with armed mex's? I realise these are mod specific but I wouldn't have thought it'd be too tricky to implement - but then I don't know the first thing about it so I could be wrong. Wouldn't it just need a list of each lvl1 mex and its respective replacement.

How about upgrading geo's too?

Posted: 21 Aug 2006, 16:21
by colorblind
This AI is mod independent. It searches for the unit that extracts the most metal, which not necessarily the best unit. I normally don't play AA, but I guess the armed mex extracts less metal than the moho.

Upgrading geo's could also be done fairly easily (by replacing just two lines of code), but then again, I don't play AA, so I really can't be bothered :).

Posted: 22 Aug 2006, 09:36
by Dragon45
Dont bother with upgrading geos. They're few and far between; most maps dont have them; and they need to be given much <3 .