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little stuff

Posted: 24 Apr 2005, 04:51
by Noruas
in ta you can only build your labs one way and one way out only, you should be able to rotate the building 90, 180, 270, degrees to use the angles at adavantages,
is there any screenshots of snow maps, and metal maps, or the great large mars maps. or those purple crystaly maps they would look real nice i bet.

Posted: 24 Apr 2005, 07:25
by [K.B.] Napalm Cobra
I would personally prefer 45 degree intervals for AA already has polar directional factories. The same with all buildings would be useful for creating more effecient defences, and pretty ones too.

Posted: 24 Apr 2005, 13:11
by WillRiker
i think one should not be limited to 90 degree intervals, one should be able to rotate building to exactly the degree one wants.

Posted: 24 Apr 2005, 14:45
by [K.B.] Napalm Cobra
But we should use a largish angle for default rotations so its easier to keep your base neat and organised.

Posted: 24 Apr 2005, 15:33
by Torrasque
WillRiker wrote:i think one should not be limited to 90 degree intervals, one should be able to rotate building to exactly the degree one wants.
It is impossible with the current engine. I think you build on a gird, so you can't make like C&C:General. And you will need a more precise yardmap.

Posted: 25 Apr 2005, 09:07
by Charlemagne
Simple 90 degrees rotational steps would be fine, however being unable to rotate buildings (not just kbot labs and similiar, all buildings) is unacceptable, and especially in a full 3d environment like spring.

Posted: 25 Apr 2005, 10:15
by Redfish
I don't need rotating the plants actually. I found clicking in the menu of that other mod absolute annihilation only a bit inefficient. And on spring's maps it acutally doesn't matter since the maps are so large.