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Xect vs. Mynn
Posted: 18 Aug 2006, 00:53
by Argh
Hey... stupid questions really...
1. Is anybody actively maintaining / repairing this mod?
2. Would anybody get offended if I rebuilt it, including the models?
Posted: 18 Aug 2006, 00:56
by Snipawolf
Do it, do it! I don't know why the hell anyone would be offended....
And I don't know anyone else doing it, if they are they don't post...
Posted: 18 Aug 2006, 00:59
by Argh
That's why I'm posting here. FoeOfTheBee was working on it for awhile, I think, but ... the current version's kind've broken, on a variety of levels.
Posted: 18 Aug 2006, 02:16
by Fanger
I dont see why anyone could have a problem with this.. the models really need to be redone.. they were not that great.. and it seemed a bit haphazard..
Posted: 18 Aug 2006, 02:36
by Gnomre
I don't understand the community obsession over the mod anyway. Even ignoring the graphics it was nothing special... the gameplay was mediocre and the story was nothing worth noting. It'd be a massive undertaking for a massively unentertaining end product...
Why not just make a whole new mod/continue focusing on nanoblobs?
Posted: 18 Aug 2006, 02:54
by Argh
Well, Project Two is still coming along, but I'm waiting for Spring to get a little further along before investing a lot've time into it. I have a lot've the concept sketches done, but there are a lot've features I'd like to see before I get into it too deep, and then have to live with a less-than-satisfying experience, tbh.
I was thinking Xect vs. Mynn might be fun, because I'd have to make something that would fit into the OTA straightjacket... and yet I'd have the freedom to... er... be somewhat creative. And it's a name that's already known, so I wouldn't have to deal with blank stares upon release, and no audience at all. It's not that it's a perfect mod that just needs better art- it's a pretty flawed mod that needs better art and better game design. I thought it might be a worthy challenge... and I'd be able to move repaired units in one at a time...
Posted: 18 Aug 2006, 03:02
by Pxtl
Gnome wrote:I don't understand the community obsession over the mod anyway. Even ignoring the graphics it was nothing special... the gameplay was mediocre and the story was nothing worth noting. It'd be a massive undertaking for a massively unentertaining end product...
Why not just make a whole new mod/continue focusing on nanoblobs?
Before Nanoblobs, XvM was the only mod that was 100% open content - and that's when the community was most interested in it. The idea being that the engine could be bundled with XvM on a Linux distro. Of course, the problem is that the Mynn were the one of (if not the) very first total conversions for Spring, and as such their models are extremely primitive.
Personally, I wouldn't bother playing with the models - I'd just do the minimum to get it "playable" and maybe balance it vs. XTA so you could have a nice XvMvXTA mod.
Posted: 18 Aug 2006, 03:38
by Egarwaen
And it would give you a chance to do some creative stuff within the confines of OTA.
Posted: 18 Aug 2006, 05:22
by diggz2k
Argh, feel free to do anything to xvm at all. Foe pretty much gave up because he needed help and didn't get it. I also wanted to offer you my support for anything you want me to do to get it working.
Posted: 18 Aug 2006, 10:19
by clericvash
Please do it, we need a mod for linux to be able to take up spring properly.
Posted: 18 Aug 2006, 18:48
by Decimator
I think E&E is a better candidate for including with spring though. Fang has been redoing the models from scratch and we're working on making some decent textures. Biggest problem will be the sounds.
Posted: 18 Aug 2006, 18:50
by Michilus_nimbus
I'd love to see an OTA-style mod happening with all of the latest nifty features Spring has to offer. Unfortunatly, I'm a very untalented artist, so the only thing I'm good for is balancing and testing. That, and if you need a scriptor, I've been planning to look into that for quite a long time now, so if you decide to continue with this project, I'd do anything possible to help.
Posted: 18 Aug 2006, 18:53
by Pxtl
Decimator wrote:I think E&E is a better candidate for including with spring though. Fang has been redoing the models from scratch and we're working on making some decent textures. Biggest problem will be the sounds.
Have to agree there - imho E&E has always been the best flagship non-TA mod for Spring engine - it's dependence on TA content was the only thing holding it back.
Posted: 18 Aug 2006, 18:57
by jcnossen
If rebuilding is just as much work as making a new mod, then IMO it's a waste of your time to work on it. You can probably make something much better by doing a new thing (Project 2?).
Posted: 18 Aug 2006, 19:58
by Zoombie
Argh, I'd rather you build something of your own creation then the XvM. Like...ahem... Project 2. mmmm...2....
Also I have to throw in my hat with Deci's statements.
Posted: 18 Aug 2006, 20:46
by FoeOfTheBee
Zoombie wrote:Argh, I'd rather you build something of your own creation then the XvM. Like...ahem... Project 2. mmmm...2....
Also I have to throw in my hat with Deci's statements.
The advantage of revamping an existing project is that you can have something playable while development is going on, allowing player input, rebalancing, etc.
Posted: 18 Aug 2006, 23:08
by Tim Blokdijk
Making a mod from scratch is a lot more work then patching up an existing mod so while your waiting for Spring to mature more for your new project please feel free to hack on Xext vs. Mynn.
Posted: 19 Aug 2006, 00:00
by Snipawolf
Look one post above, +1..
Posted: 19 Aug 2006, 00:38
by Das Bruce
Tim Blokdijk wrote:Making a mod from scratch is a lot more work then patching up an existing mod
Depends on the state of the mod to be patched up. Sometimes it may be easier to just cut your losses.
Posted: 19 Aug 2006, 00:53
by AF
I dont enjoy games of xect vs mynn.
What good is making drying paint prettier if it's still boring?