Halo (spoilers) for PC review
Posted: 17 Aug 2006, 19:06
To start off, I'm an FPS fan. I love HL, HL2, CSS, Descent 2, and dozens more.
Really, what's so great about this game? It seems like it got good reviews based solely on the fact that it was one of the Xbox's few "worth buying" titles at the time.
Granted, I've only played the PC version. But wouldn't that mean that, in fact, I was probably playing a version that was slightly enhanced or improved upon as well as in extreme high definition? (not even PS3 does 1600x1200, AFAIK)
My gripes with this game are as follows: First, half the game is missing. Once you unleash the flood, you spend the remainder of the game going back over territory you've already been through, albeit with new enemies. I mean, hell, you even go and "rescue" keyes again from the exact same location, through the exact same corridoors. Yes, this happens frequently in Metroid Prime as well, but it's an established trend. If they didn't have this in Prime, it wouldn't be Metroid. And in the Metroid series, it's actually a good thing you go over the same areas many times - there's SO MUCH stuff to find that at my very best, after playing for 20 hours, I only found 72% of it and scanned a little over 80%. This was on my second playthrough, so I knew where all the things were that you can only scan at one time.
Second, how am I supposed to take an enemy seriously that is two feet tall, has an ass the size of my chair, and screams (in english) "run away!!" "Bad cyborg!!" and other such things that seem ripped out of Monty Python? These little runts aren't threatening in the slightest. In fact, the fact that they're in the game at all reduces the game's merit significantly in my view.
Third, the idea of little globs that latch onto your head has been around for way too long to be creepy or even gross anymore.
Frankly, in my opinion, the only reason this game wasn't just immediately tossed away as "yet another generic mediocre FPS" was the fact that console people aren't PC people. When us PC people see this game, all we think is, "and this is 'combat evolved', how? Half-Life 1 kicks this thing's ass." A console player sees this and says "WOOOO!!! THIS IS SO TOTALLY NEW AND INCREDIBLE!!! WERE THOSE ZOMBIES??!11"
Innovations in Halo include:
Vehicular combat, which was easily the weakest part of the game (horrifyingly bad AI gunners and simple-minded controls) and was thankfully only found in areas where you needed to get from point A to point B quickly.
Weapon limiting, which I admit at least made the game borderline challenging when I played through it in 8 hours on Legendary difficulty yesterday.
These two things have been done in far better ways since Halo was released, but Halo did it first so it deserves some credit. Even if it botched the first one. (wait, did bf1942 do this first? I'm not sure)
Halo looks like it was pushed out the door too quickly. Halo 2's incredibly superior graphics attest to this. Things which had become industry-standard, like ragdoll deaths (even present in the lesser Gamecube's 'Prime' series) were thrown off in order to save Microsoft's floundering console.
The sound effects were OK, and so was the music. But just OK. They could've been far better. All the guns sound like toys, but I guess that's fitting since the look like toys too. Of all the music, there is only one memorable piece, the well known "halo 'saving the world' theme". It's a little over a minute long and you hear it perhaps 3 times through the whole game.
My final complaint? Two words: Assault Rifle. This joke of a weapon is probably the reason Earth is losing so badly versus the covenant. We can do fine in the air, but get us on the ground and we can't hit a barn door if it's any more than 5 metres in front of us. The shotgun is, in fact, far more accurate than this thing! A SHOTGUN, more accurate over distance than A RIFLE!
Would you believe I've actually been told that Metroid Prime ripped off Halo? First, Prime was in development (maybe even released?) long before Halo, and the Metroid franchise has been around since the 80s. Some people's children...
5/10 or 6/10 if you are into zombies. This game's zombies were pretty alright, actually, but they're only in the trailing 1/3 of the game.
Really, what's so great about this game? It seems like it got good reviews based solely on the fact that it was one of the Xbox's few "worth buying" titles at the time.
Granted, I've only played the PC version. But wouldn't that mean that, in fact, I was probably playing a version that was slightly enhanced or improved upon as well as in extreme high definition? (not even PS3 does 1600x1200, AFAIK)
My gripes with this game are as follows: First, half the game is missing. Once you unleash the flood, you spend the remainder of the game going back over territory you've already been through, albeit with new enemies. I mean, hell, you even go and "rescue" keyes again from the exact same location, through the exact same corridoors. Yes, this happens frequently in Metroid Prime as well, but it's an established trend. If they didn't have this in Prime, it wouldn't be Metroid. And in the Metroid series, it's actually a good thing you go over the same areas many times - there's SO MUCH stuff to find that at my very best, after playing for 20 hours, I only found 72% of it and scanned a little over 80%. This was on my second playthrough, so I knew where all the things were that you can only scan at one time.
Second, how am I supposed to take an enemy seriously that is two feet tall, has an ass the size of my chair, and screams (in english) "run away!!" "Bad cyborg!!" and other such things that seem ripped out of Monty Python? These little runts aren't threatening in the slightest. In fact, the fact that they're in the game at all reduces the game's merit significantly in my view.
Third, the idea of little globs that latch onto your head has been around for way too long to be creepy or even gross anymore.
Frankly, in my opinion, the only reason this game wasn't just immediately tossed away as "yet another generic mediocre FPS" was the fact that console people aren't PC people. When us PC people see this game, all we think is, "and this is 'combat evolved', how? Half-Life 1 kicks this thing's ass." A console player sees this and says "WOOOO!!! THIS IS SO TOTALLY NEW AND INCREDIBLE!!! WERE THOSE ZOMBIES??!11"
Innovations in Halo include:
Vehicular combat, which was easily the weakest part of the game (horrifyingly bad AI gunners and simple-minded controls) and was thankfully only found in areas where you needed to get from point A to point B quickly.
Weapon limiting, which I admit at least made the game borderline challenging when I played through it in 8 hours on Legendary difficulty yesterday.
These two things have been done in far better ways since Halo was released, but Halo did it first so it deserves some credit. Even if it botched the first one. (wait, did bf1942 do this first? I'm not sure)
Halo looks like it was pushed out the door too quickly. Halo 2's incredibly superior graphics attest to this. Things which had become industry-standard, like ragdoll deaths (even present in the lesser Gamecube's 'Prime' series) were thrown off in order to save Microsoft's floundering console.
The sound effects were OK, and so was the music. But just OK. They could've been far better. All the guns sound like toys, but I guess that's fitting since the look like toys too. Of all the music, there is only one memorable piece, the well known "halo 'saving the world' theme". It's a little over a minute long and you hear it perhaps 3 times through the whole game.
My final complaint? Two words: Assault Rifle. This joke of a weapon is probably the reason Earth is losing so badly versus the covenant. We can do fine in the air, but get us on the ground and we can't hit a barn door if it's any more than 5 metres in front of us. The shotgun is, in fact, far more accurate than this thing! A SHOTGUN, more accurate over distance than A RIFLE!
Would you believe I've actually been told that Metroid Prime ripped off Halo? First, Prime was in development (maybe even released?) long before Halo, and the Metroid franchise has been around since the 80s. Some people's children...
5/10 or 6/10 if you are into zombies. This game's zombies were pretty alright, actually, but they're only in the trailing 1/3 of the game.