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Even more extra screens
Posted: 23 Apr 2005, 21:58
by AF
Posted: 23 Apr 2005, 22:09
by AF
btw sean sys that spring supports animated GAFS for whoever it was who asked originally
Posted: 23 Apr 2005, 22:53
by WillRiker
what r those red balls? secondly did he turn the shadows off? thirdly check out the first 2 screens

me want to do that. before i forget make sure that we cangive attack ground order for all units.
Posted: 23 Apr 2005, 23:00
by AF
shadows are too much for seans computer so they're turned off
Posted: 23 Apr 2005, 23:03
by WillRiker
the screen dont show up anymore...
Posted: 23 Apr 2005, 23:48
by SilentXeno
I can't see the pictures...

Posted: 24 Apr 2005, 01:09
by AF
mwha?! My host has gone down on me and left ym site and all hosted screenshots innaccessible. Hopefully the servers will return as soon as possible. Sorry for the inconveniance
Posted: 24 Apr 2005, 05:57
by Archangel of Death
Alantai, you might want to start putting links, or thumbnails. You might be exceeding bandwidth limits or something with everyone loading up the screens whenever they enter the thread.
Posted: 24 Apr 2005, 06:00
by Warlord Zsinj
Or just upload them at
FileUniverse. That makes the most sense.[/url]
Posted: 24 Apr 2005, 14:45
by Liam
ImageShack makes more sense
Posted: 24 Apr 2005, 16:01
by zwzsg
Posted: 24 Apr 2005, 17:45
by Sean Mirrsen
Meh.

Posted: 24 Apr 2005, 19:11
by WillRiker
what are those red balls?
Posted: 24 Apr 2005, 19:16
by Torrasque
@WillRiker Arg, how do you do? your always on this forum and you are always asking ***** questions..
Red balls are ennemi ou of los in radar.
Posted: 24 Apr 2005, 19:18
by WillRiker
i hope we will be able to turn that feature off. it looks really stupid.
Posted: 24 Apr 2005, 19:34
by Torrasque
@WillRiker Sorry for beiing rude.
I hope it can be enable/disable with one key to have it only when we need it.
That's more precise than the radar aiming.
Hum, they are not all at the same height...don't that help people with horizontal view? They can perhpaps recognise unit in report of they height and the topdown player not.
And I hate changing camera positions when I play.
Posted: 24 Apr 2005, 19:38
by WillRiker
i know that sean doesnt have full settings on but just look at the explosions, they look amazing even without shadows. i think the dev team should get together and start making real commercial games, if they had more time just imagine how great it can be. would buy there games...
Posted: 24 Apr 2005, 20:18
by Sean Mirrsen
There are no airborne units of the enemy there, the floating radar points are either big buildings or just the effects of a nic feature that makes radar points roam around the point they are actually on.
Posted: 24 Apr 2005, 20:24
by Archangel of Death
Or make commercial use of the engine require a commercial license, that of course would cost money. Just incase somebody decides its the perfect engine for their next Star Wars RTS (just an example, it wouldn't be horrendous like it was on the AOE2 engine).
So thats how they implemented the innaccuracy feature...
Posted: 24 Apr 2005, 21:42
by AF
Haha I have found a solution, they wotn go down at any moments notice, they dont mind bandwidth problems, and they're worth taking advantage of something
http://spaces.msn.com/members/EndGames/
Microsoft might aswell do something for us, I'll be uploading all the screens I can to there for the moment aswell as any others I can find dotted around the forums.