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Non VTOL aircraft

Posted: 23 Apr 2005, 13:18
by FolCan
Would it be possible in spring to change how the aircraft take off.. say for like world dominiation mod where the aircraft are not all VTOL but because of the TA engine had to be VTOL

Posted: 23 Apr 2005, 21:18
by Zoombie
DEEEEEEEEEEATH TO THE INFADEL! I love that the VETOL aircraft dont need pointless and irritating micromanagent just to get into the air!.


So im opposied to the whole idea of non-vetol air craft. But other wize that then, and wherwith all and soforth, if its doable the Yankspankers will do it!

Posted: 24 Apr 2005, 01:50
by FolCan
NO im not against it

im talking about for like the World Domination mod for TA that has real life jets and all of them arnt VTOL.... so would it be possible to make it so that just those aircraft arnt VTOL

I think its current aircraft in TA are fine being VTOL

Posted: 24 Apr 2005, 04:42
by BeeDee
TA is set many thousands of years in the future, I can't imagine any good reason why the two sides would build non-VTOL aircraft when VTOL ones should be just as easy to construct - especially given the conditions these aircraft are designed to fight in, wilderness where the only support facilities are those that can be hurriedly thrown down with a nanolathe. Even a metal map wouldn't necessarily have a surface even enough for a taxiing aircraft.

Posted: 24 Apr 2005, 05:13
by FolCan
Take TA out of the waht ever you call it

all im asking is would it be possible to have non VTOL craft in Ta-Spring?

Posted: 24 Apr 2005, 06:06
by Warlord Zsinj
You're all morons. Read what the poor bloke is saying before you reply to him.

He clearly states that he wants the ability to be able to make non-VTOL crafts, NOT that aircraft in TA should be VTOL.

And I, for one, agree with him. Just put the option in to do it will allow some difficult realism problems for popular conversions such as World Domination, Axis and Allies and many other 'real-world' conversions.

Posted: 24 Apr 2005, 09:20
by BeeDee
"Just put the option in" is an easy thing to say when you're not writing the actual program code to allow for it. Since this isn't primarily intended as a general-purpose RTS engine, I see nothing wrong with opining that the coders shouldn't spend their precious time on options that aren't of particular interest to its primary purpose, serving as a successor/replacement for OTA.

Posted: 24 Apr 2005, 10:43
by FolCan
I wasnt saying they must put in the option.... I was just wondering if its possible in TA spring

But it would be nice... for use in mods

Posted: 24 Apr 2005, 13:48
by Warlord Zsinj
I don't think it would be that difficult to put in. Just have a tag "VTOL=true" or something.

Then you just set units not set to VTOL require to reduce their height exponentially before they are allowed to stop moving. I don't think it would be so difficult.

And who knows what mods will use this engine once its released. I can see a number of era's which would find spring perfect once modders got hold of it, especially considering Spring may well be open sourced.

Posted: 24 Apr 2005, 14:50
by Liam
look at the tests on the download page, i'm pretty sure the planes in that weren't VTOL...

Posted: 24 Apr 2005, 16:52
by Min3mat
Download "Bagge" the planes need to taxi before takeoff

Posted: 25 Jul 2005, 11:19
by Neuralize
Bump?

Posted: 25 Jul 2005, 21:30
by GrOuNd_ZeRo
I talked to SJ about this on another topic, they used to have non-VTOL aircraft in there that used to land on airfields to reload and everything, i'm all for it, aircraft could shelter in durable airfields and reload and scramble if it's under attack, you could just give them team numbers as you are used to so they no longer have to sit on the ground and take off vertically.

Ofcourse OTA can stick with it's trusted VTOLs, but AATA and WD will finally be realistic.

SJ will probably implant this but there's no priority in this.

Posted: 26 Jul 2005, 01:13
by Neuralize
Silly idea, but it would still be pretty cool; make aircraft with the tag htol=1; (Horizontal take off and landing..) just drive along the contour of the terrain like a ground unit for a short bit and then have them take off, would look quite odd over hills and such, but less odd then an huge soviet bomber with vtol. :roll:

Posted: 26 Jul 2005, 05:31
by mikedep333
Warlord Zsinj wrote:Spring may well be open sourced.
[sarcasm] Gee, I sure hope they release Spring as open source software too! [/sarcasm]

Anyway, I totally agree that they should add whatever features mods request, but first things first, let's get the game stable and get all the planned features implemented.

Posted: 26 Jul 2005, 06:28
by Gnomre
mikedep333 wrote:
Warlord Zsinj wrote:Spring may well be open sourced.
[sarcasm] Gee, I sure hope they release Spring as open source software too! [/sarcasm]
Posted: Sun Apr 24, 2005 6:48 am
[sarcam] Gee, I sure hope they release the Spring forums with post dates open source too! [/sarcasm]

Posted: 31 Jul 2005, 01:38
by maestro
GrOuNd_ZeRo wrote:I talked to SJ about this on another topic, they used to have non-VTOL aircraft in there that used to land on airfields to reload and everything, i'm all for it, aircraft could shelter in durable airfields and reload and scramble if it's under attack, you could just give them team numbers as you are used to so they no longer have to sit on the ground and take off vertically.

Ofcourse OTA can stick with it's trusted VTOLs, but AATA and WD will finally be realistic.

SJ will probably implant this but there's no priority in this.
hi, this should be priority :twisted:
I hopes with airbase system we can still choose which planes we will use...unlike in empire earth (which i still cant figure how to choose which aircraft will be on mission) .
also here the airbase have 2 function - build and reload - that would need clever interface

Posted: 31 Jul 2005, 05:39
by FolCan
i thought this would br a cool idea for WD :P

Un like ppl who where mocking me at the beginning

Posted: 31 Jul 2005, 06:10
by mongus
guess what...


how bout... a .. high fly tag for the planes, so they mantain high trajectories until they (gunships) desdend to attack.
if bombers have this on, they will bombard from high, and lose some accuracy.

Posted: 02 Aug 2005, 21:02
by Sean Mirrsen
I thought that making non-VTOL aircraft would be as simple as not allowing it to reach "in flight" status until it reaches a certain takeoff speed. This would require one tag - takeoffspeed. Set it to 0, and the craft will instantly take off the moment you tell it to. Optionally, another tag for making the plane ascend to its cruise altitude before starting to move. I thought about that as a part of an effort to unify all unit classes into one (to allow for more flexibility), but I never got around to making that effort...