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NEW: Unit Overload v2.01!!

Posted: 13 Aug 2006, 05:18
by Buggi
Since my other thread has turned into attention requests from what I am actually doing, here's a new thread for a new and HIGHLY updated version of my add-on mod to AA 2.11.

Unit Overload version 2.01.
  • Fixed minor error with Immobilizer
  • Substantially weakened Large Marge (Both reload and damage)
  • Major reduction in Area of Effect of "Remover"
  • Fixed the two bugged Flakers
  • Fixed missing texture
  • Tactical Missiles are now targetable
  • Lowered AoA on TacMissiles
  • Addition of the Arm Advanced Hovercraft Platform
  • Addition of the Core Advanced Hovercraft Platform
  • Addition of a Arm Hovercraft Shield Generator (L2)
  • Addition of a Core Hovercraft Shield Generator (L2)
  • Addition of the Dreadnaught Seige Hovercraft (Arm)
  • Addition of the Adonis Seige Hovercraft (Core)
  • Addition of the "Catapult" Mortar Cannon (Arm)
  • Addition of the Cougar, a Medium assult Kbot (Core)
  • Addition of the Immoblizer, a Very Heavy Shielded assault Kbot (Arm)
  • Addition of the Antarion, a VERY Heavy Tank (Core)
  • Arm & Core Nanotowers can now build themselves.
  • Modified all shields to NOT block friendly fire (exception of L1 shield).
Notes:
Now that there are advanced Hovercraft platforms it allows the addition of many more units. Hovercraft are oddly not used in many games, though they have many benefits. I hope to steer more people to greater diversity. Remember to RENAME the ZIP extention to SDZ when or after you download (to mods folder).

I have some notes on STRATEGY using this mod. There is a REASON why stuff is spread out. To get the benefits of ALL advanced units you must build the L1 AND L2 versions of ALL factories.
  • Adv Kbot lab -> Adv Const Kbot -> Experimental Lab
  • Adv Veh plant -> Adv Const Veh -> Alien Energy Reactor
  • Adv Air plant -> Builder Wasp -> Almost twice as fast as a FARK
  • Adv Hover plant -> Mobile Shield Generators -> OWN the battle
As you can see what directions you take in the first 10 minutes of any game can have dramatic results. Naturally these sorts of strategies don't really take effect on maps like Speedmetal, you can build everything there.
Screenshot:
Image

Some of the units added initally, still in there, the shot above is NEW units.

Posted: 13 Aug 2006, 09:23
by Neddie
You know how long I've wanted more Hovercraft for? Now Caydr can play with that idea - you know, if you keep this up, you'll use up a sizeable amount of my as yet unreleased unit proposal list.

Posted: 13 Aug 2006, 10:01
by Das Bruce
So this is an addon for AA?

Posted: 13 Aug 2006, 10:06
by Buggi
neddiedrow wrote:You know how long I've wanted more Hovercraft for? Now Caydr can play with that idea - you know, if you keep this up, you'll use up a sizeable amount of my as yet unreleased unit proposal list.
That's good, because I plan on adding about 6 more or so. Just takes awhile to ensure textures don't conflict and stuff :/

Good to hear feedback though!
So this is an addon for AA?
Not entirelly. While it does use AA as a dependant, I over-ride a few things from AA to fit into this mod. I require AA because there's already a CRAP LOAD of work that's done (units, weapons, textures, build order) that I really didn't want to tackle right away. I'm lazy. But it does require the user to download AA 2.11 right now. So that's a good thing, right? :D

Posted: 13 Aug 2006, 10:24
by Warlord Zsinj
lol @ "large marge"

Posted: 13 Aug 2006, 10:47
by Buggi
Warlord Zsinj wrote:lol @ "large marge"
It's one in DIRE need of a remodel. Anyone? Please?

Posted: 13 Aug 2006, 12:37
by Das Bruce
Warlord Zsinj wrote:lol @ "large marge"
Gah, I remember that thing from the ota days, horribly over powered. Fired uber bertha rounds quicker than a peewee... you better not have changed it buggi! :P

Posted: 13 Aug 2006, 12:44
by krogothe
buggi this is AWESOME! Great KAI-training-stuffs, carry on till you hit the 500 unit mark :twisted:
Keep it up!

Posted: 13 Aug 2006, 13:00
by BoredJoe
looks nice

Posted: 13 Aug 2006, 20:42
by Buggi
I actually played a game against KAI and it did very well. Even built the super moho maker and a large number of other items I added.

I was impressed!

Oh and the Large Marge is powerful, as is the Core Firestorm. I dropped the accuracy and the range of Marge though, it was a little excessive. Fun to watch!

Posted: 13 Aug 2006, 23:24
by Forboding Angel
I'm actually tempted to try this.

Posted: 14 Aug 2006, 03:34
by CompWiz
i made i wild screenshot or three:
Image
Image
Image
yes im blowing up my own base...

Posted: 14 Aug 2006, 03:43
by Buggi
You had to go extreme? You just had to go extreme.

Posted: 14 Aug 2006, 03:46
by CompWiz
yup
i like vulcans so...look out below

Posted: 14 Aug 2006, 22:54
by Buggi
Anyone have any feedback?

You know, you like a few of the new units you can create battles and disable the ones you don't like.

Posted: 15 Aug 2006, 05:43
by CompWiz
i like it but...

it not balanced i think

Posted: 15 Aug 2006, 19:27
by Buggi
tough to balance when NO ONE IS POSTING FEEDBACK

*sob*

Posted: 15 Aug 2006, 20:06
by clericvash
This looks mint as fuck, ive gotta try it!

Posted: 18 Aug 2006, 00:29
by 2pacalypse
I would like to try this mod, but I think your links are down. Could you please repost it?

Posted: 18 Aug 2006, 06:38
by Buggi
Looks like my host is down. :(

Darn!