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sounds while moving

Posted: 10 Aug 2006, 13:31
by Optimus Prime
Is it possible, to let units make sound while moving and not only by selecting them? This should also be possible for buildings..
Would give the game a realy cool atmosphere.

Edit: I think this sound should be called by script so that robots only make sound when a foot touches the ground (you have to put it somewhere in the walk animation script).

Posted: 10 Aug 2006, 16:12
by Crampman
There is a way to play sounds by the script, but I couldn't make it work...
There were a thread about this...here

Good luck !

Posted: 10 Aug 2006, 23:09
by Gnomre
I don't recommend doing this anyway. I tried putting footstep noises on the walkers in SWTA, and when you get a group of them walking at the same time the sounds sync up (since spring syncs the walk scripts, which looks ugly to begin with) and deafen the user...

[edit] To clarify, the volume of each script playing added, instead of overriding--so instead of hearing a single "footstep.wav" at 10 volume with 20 walkers, you hear a single "footstep.wav" at 200 volume...

Posted: 11 Aug 2006, 01:01
by Argh
Hrmm.... that's annoying. We need to have a ceiling we can set for that, so that it'll get louder, but not REALLY FRICKING LOUD. ;)

Posted: 11 Aug 2006, 07:45
by Masse
Gnome wrote:To clarify, the volume of each script playing added, instead of overriding--so instead of hearing a single "footstep.wav" at 10 volume with 20 walkers, you hear a single "footstep.wav" at 200 volume...
why is it that stupid anyway ? PATCH

Posted: 01 Sep 2006, 03:33
by bwansy
Moving sound? Yes! Plus Doppler effect!