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***Official Tournament Map*** Frozen Gauntlet *Ver2*

Posted: 09 Aug 2006, 22:26
by Quanto042
Third Official Map

This one is kind of a "no-frills" map that I designed with a "keep it simple" philosophy. Seeing as how its the frozen arctic I didn't want to overload it with with detail, so you won't see much besides snow.

There are a few things about it I would like to point out though, while the name implies another "choke-point" map, this one actually has five avenues of approach, including an amphibious route, which I displayed in the screenshots. There are also two large hills on opposite corners as well, the water has no metal in it, a decision I made so that someone can't simply hide in the water all match. Also ALL slopes are accesable by tanks, so going Kbot isn't neccisarily the only option.

Image
Image

Download below:
http://www.unknown-files.net/browse.php?dlid=1524 <--New Version

Posted: 09 Aug 2006, 22:29
by Dragon45
dynamoe and I are going to battle for KoAA (him as challenger) on this map.


it looks amazing as always of course.

We'll let you know how it plays ;)

Posted: 09 Aug 2006, 22:50
by Hellspawn
On first look this one doesn't promote expanding :(.

I'll test it asap.

Posted: 09 Aug 2006, 22:57
by Dragon45
Well made map i think. Fun to play on


Its got an interesting dynamic in that no resource expansio nreally happens beyond one's own base - since tidal is 0 and all metals are really in the base

makes it very easy to know where your opponents resources are, heh



sea is also very important - however,since AA sea is pretty broken it very easy to just thunderbolt rush and shut down enemy's base completely - this is AA design flaw, not your map's however.




BTW [LCC]Dynamoe2 is new KoAA. Congrats! :D


edit: just saw post above

yes it promotes expansion but primarily by sea; i suppsoe however with more time people will think o ways to rush the land bridge etc

Posted: 09 Aug 2006, 23:13
by hrmph
Nice map. Two things I noticed... it really needs some tidal/More mexxes maybe in the water/bridge/corners to encourage expansion!... The snow looks a bit too gritty, more sand-like than smooth and soft like snow (im not sure if this is because of the detailtex or the snow texture).

Posted: 09 Aug 2006, 23:16
by knorke
this looks nice. *load* *load*
with the current 'metal-dots' it might be very easy to kill the enemys eco with a bomberrush. maybe metal-fields would be good so you cant just bomb the ground and hit a mex every time...

Posted: 09 Aug 2006, 23:30
by Quanto042
radius is at 100, so mexes aren't neccisarily right "on top" of the patches, but i see your point.
wind is very high btw 12-25

I may add a few more mexes, possibly in the water, i just don't want sea to be too strong tho, seeing as how a battleship can hit nearly any point on the map from the water.

I'm surprised no one has tried amphibious assaults yet tho.

Posted: 09 Aug 2006, 23:30
by Egarwaen
Hellspawn wrote:On first look this one doesn't promote expanding :(.

I'll test it asap.
Note the geos on the hills.

Posted: 09 Aug 2006, 23:35
by Dragon45
Amph assaults are actually how dynamoe finished me off :P

Thing is that you ened access points for amph units to hit the land bridge as well, otherwiuse amph assaults are useless with a single depthcharge launcher.

Posted: 09 Aug 2006, 23:36
by clericvash
What size is it, you forgot to put that in your post.

Posted: 09 Aug 2006, 23:43
by Quanto042
sry, 8x8

Posted: 09 Aug 2006, 23:49
by jackalope
how about a mostly flat map for official map #4? 1, 2, and 3 have all had lots of choke points/hills.

Posted: 10 Aug 2006, 00:26
by Ishach
jackalope wrote:how about a mostly flat map for official map #4? 1, 2, and 3 have all had lots of choke points/hills.

Posted: 10 Aug 2006, 00:28
by Quanto042
i have no problem with that, its what i was planning anyways, is going to be called "gyser plain" and will have a ton of geos and will be using my methane tileset

Posted: 10 Aug 2006, 00:58
by FizWizz
.61mb for a nice looking map like this? Quanto, you are a saint.

Posted: 10 Aug 2006, 03:54
by Quanto042
is it really that small? :shock:

i didn't really take file size into account :oops:

Posted: 10 Aug 2006, 13:43
by Hellspawn
Egarwaen wrote:
Hellspawn wrote:On first look this one doesn't promote expanding :(.

I'll test it asap.
Note the geos on the hills.
Those geos can't be use in early stage.

Also I agree with sea not being strong.

But this map really looks sitter friendly, one of those where you porc on choke points and tech.

Posted: 10 Aug 2006, 15:04
by Ishach
Yeah i'd rather metal in the water, geos arent usually enough to fight over

Posted: 10 Aug 2006, 15:24
by PRO_rANDY
Nice map, badly positioned resources imo.

Posted: 10 Aug 2006, 17:14
by Nemo
How about a layout like this?
Image

I love the map itself and the texture - excellent work, but as others have said, its a little porcish. I might have gone overboard in the other direction with my setup though - its so damn hard to strike a decent balance >_<

Any thoughts on this layout?