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creative blockage, need feedback.

Posted: 08 Aug 2006, 20:31
by hrmph
Have you ever worked on a map for awhile and just don't have any idea what to do with it next? Well thats how I feel right now, I'm not sure if I want to change the map drastically, I'm not entirely sure which version to use. It is like this map has struck some heavily indecisive nerve.

So I need some feedback. At first I intended for the map to be all land with water features separating certain areas. It is 16x8 btw. These pics are from this version of the map.

http://infinity.iamacup.com/screens/screen093.jpg
http://infinity.iamacup.com/screens/screen094.jpg

Then the more I looked at that middle area the more I disliked all those chokepoints. So I did something extremely drastic (that ironically enough added to the number of chokepoints for ground units) that made naval warfare feasible (although risky). These pictures are from this version of the map.

http://infinity.iamacup.com/screens/screen095.jpg
http://infinity.iamacup.com/screens/screen096.jpg (bumpmapping ftw! :)
http://infinity.iamacup.com/screens/screen097.jpg
http://infinity.iamacup.com/screens/screen098.jpg

Note: In the most recent version I reduced the height by 100 or so. There it is... I'm thinking about using version 2 and redoing the two ends of the map completely and keeping the middle area like it is. Any comments?

Posted: 08 Aug 2006, 22:00
by PicassoCT
How about a hint of Grass on the Waterborders Just a hint, not even visible to the eye, just to subconsience.

Or how about Molten Black Glassshards (after Nukeimpact), Tracktrails in the Sand or a long Meteor impact (with a Crater on the End, in which you put in a Stone) - or if you have to much time, cut the Water, make a Skybox with the Whole Map on a small Stonecliff, in a giant Canyon.

Tactical Sugestion: Make a Small bridge in the Water-Connected Version that is easy destructible and Restoreable (Typemap) - put Much Metall on it ( Makes it a CenterRushMap, were you can let the Center Vannish with two Spiderbombs, but must guard it....

More Suggestions on Request :wink:
Smoth Sailing

Posted: 09 Aug 2006, 02:44
by FizWizz
oh no, Mapper's Block :P.
That looks like an interesting layout. If you want a suggestion, I'd meld the two middle arms on the ends of the map together to make an area where you can build an actual base. That is, unless the point of this is to force you to go into the middle or the water.

Posted: 09 Aug 2006, 04:12
by Das Bruce
First one.

Posted: 09 Aug 2006, 20:10
by aGorm
I'd say first, but that might just be me thinking it will be similar to my current map... But as yours is smaller I should not let that affect my judgement. Sill... I like the first more I think...


Have you thought of maybe removing the last chokepoints on the edge (in the middel area :-) ). Then players would be force to go down into the middel via thge ramps and then back track around the sides if they wanted to move alot of units.... but you could still nip a few down the middel... would then not have such a choke point in the middle.

aGorm

Posted: 11 Aug 2006, 13:36
by Comp1337
first one, but make the middle a broad chokepoint, remove some water there.

Posted: 11 Aug 2006, 18:47
by Quanto042
I say do 'em both!