Page 1 of 1

***Official Tournament Map*** Cooper Hill

Posted: 07 Aug 2006, 17:42
by Quanto042
Second Official League Map

This one is a 8x6, East vs. West map. Its two players like the last one and it actually has a bit less metal, while at the same time I've put a few rocks around the map for the more agressive players to take advantage of. Oh and for once in my life, i payed attention to my tree placement :)

Screenshots:
Image

Minimap:
Image

Download:
http://www.unknown-files.net/browse.php?dlid=1512

Posted: 07 Aug 2006, 19:54
by LordMatt
Looks very nice.

Posted: 07 Aug 2006, 19:57
by Cabbage
reminds me of riverdale - You recive the coverted Cabbage Seal of Approval!

Posted: 07 Aug 2006, 20:04
by Quanto042
Covets the Cabbagae Seal of Approval!

:P

Posted: 07 Aug 2006, 20:05
by Cabbage
Treasure it forever!

Posted: 07 Aug 2006, 20:14
by Dragon45
Love the green, it just neds to be broken up in a few places by some light borwn dirt (especially on hillsides)

No actualy hilly area is totally flawlessly green :P

but other than that, nice work...

Posted: 08 Aug 2006, 02:20
by Hunter0000
Though I love the map for the most part... the rocks are fugly! it looks like the map has stone pimples all over it =/

Posted: 08 Aug 2006, 07:53
by Quanto042
Hunter0000 wrote:Though I love the map for the most part... the rocks are fugly! it looks like the map has stone pimples all over it =/
I ended up using the rocks from MoonQX simply because they looked closest to what are in OTA. Unfortunately I have absolutely NO skill in modelling. So I am stuck with what everyone else has been making.

On a side note, if anyone is willing to make features for me in my futuer maps, i would be most greatful! :-)

Posted: 09 Aug 2006, 01:40
by jackalope
played some games on this earlier, I like the map quite a bit. The top of the hill becomes really important despite the lack of metal since a guardian can reach into the enemy's base from up there.

Posted: 09 Aug 2006, 08:18
by mongus
Looks good, recalls me one of the best 3ffa maps out there (Sparewood).

not tested yet, but will for sure. thanks

Posted: 09 Aug 2006, 14:14
by Cabbage
played some games on this earlier, I like the map quite a bit. The top of the hill becomes really important despite the lack of metal since a guardian can reach into the enemy's base from up there.
<cough> what sort of n00b would let you take the hill two games in a row eh? Boy he must have been pretty awful, not like me ofc..

:oops:

Posted: 09 Aug 2006, 19:28
by NOiZE
The texture is really nice, but the rocks RUIN it. :-(

These are my rocks btw which i used on Painted Desert. You can easily change stuff with them like the texture with photoshop and the rotation and scale with upspring.

Also there are too many rocks IMO.

Posted: 09 Aug 2006, 22:49
by Hellspawn
Nah rocks are ok, it speeds things up and make map more intense. I would make hill slightly smaller <_<.

Posted: 10 Aug 2006, 15:28
by PRO_rANDY
Played 3 games on this and seems absolutely fine :)

Posted: 10 Aug 2006, 17:48
by Hellspawn
Yeah I like this map ^^.

Posted: 21 Aug 2006, 14:28
by jackalope
Is there any chance we could see an updated version of this map where the middle hill(s) are about half the current heights? I think the games would be more dynamic and interesting if the high ground advantage was not so ridiculously good on this map.

Posted: 21 Aug 2006, 15:53
by Bhaal
The map is perfekt.

No change please :)

Posted: 21 Aug 2006, 17:29
by Wolf-In-Exile
Needs a little brown to break up all that green, but otherwise nice map. :-)

Posted: 21 Aug 2006, 19:08
by Dragon45
Yes, the green does tend to blur togethre quickly


I think the hill is fine though ^^

Posted: 21 Aug 2006, 23:13
by Molloy
jackalope wrote:Is there any chance we could see an updated version of this map where the middle hill(s) are about half the current heights? I think the games would be more dynamic and interesting if the high ground advantage was not so ridiculously good on this map.
This is a good point. I also think the right side needs more rocks, or have the rocks closer to the start point. It's not balanced at the moment.

Left guy reclaims a load of rocks, builds a load of thuds and puts them on the hill with radar, its game over. Unless he does something stupid. The height advantage is far too good. Makes the plasma bots unstoppable.