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Canrepair=0; etc

Posted: 06 Aug 2006, 19:33
by Caydr
Please make the engine pay attention to things like canrepair=0; ...they're often very important.

Thanks

Posted: 06 Aug 2006, 21:55
by Argh
+1000 !!!11!1!

I really, really, REALLY want to have units that can't assist with building, but CAN REPAIR. Or units that can Reclaim, but not REPAIR. Or units that can Resurrect... but... er, any of that other stuff ;)

We really need to have IF workertime>=1, AND BUILDER=0, THEN allow Repair, Reclaim, etc., but do not allow assist, let alone start new projects... that'd be sweet.

Posted: 07 Aug 2006, 01:50
by FizWizz
ditto. canmove=0, canattack=0, canpatrol=0, canguard=0, canrepair=0, canreclaim=0 [edit], and canassist=0[/edit] ftw. I can make use of all of these if they are implemented.

Posted: 08 Aug 2006, 18:42
by Snipawolf
+1337

Posted: 08 Aug 2006, 19:24
by Optimus Prime
yepp i would need this too.

Posted: 08 Aug 2006, 20:40
by centurion-1
me to

Posted: 08 Aug 2006, 21:17
by Caydr
FizWizz wrote:ditto. canmove=0, canattack=0, canpatrol=0, canguard=0, canrepair=0, canreclaim=0 [edit], and canassist=0[/edit] ftw. I can make use of all of these if they are implemented.
Yes those too, definitely.

So how about it? Argh, Optimus, and me all need it, any chance we might get it?

Posted: 08 Aug 2006, 22:02
by Nemo
Would be much apprecated in the 1944 team too.

Having a difficult time right now sorting out the roles of units that need to be able to build or rez, but ones we don't want aiding in construction or sucking up trees.

Posted: 08 Aug 2006, 22:12
by Neddie
I'm behind these to the hilt.

Posted: 09 Aug 2006, 01:34
by Caydr
Nemo wrote:Would be much apprecated in the 1944 team too.

Having a difficult time right now sorting out the roles of units that need to be able to build or rez, but ones we don't want aiding in construction or sucking up trees.
Amen to that. This is probably one of the last huge holdovers from OTA that spring has, and once it's able to be turned off, we'll be that much closer to completely new-styled mods.

Posted: 09 Aug 2006, 01:36
by Gnomre
I don't think any modder could truthfully say they don't want these tags :P

Posted: 09 Aug 2006, 02:35
by FizWizz
um, actually, it was possible to disable move and stop. The TA:WIS mod for OTA used those two.

Posted: 10 Aug 2006, 05:01
by Caydr
FizWizz wrote:um, actually, it was possible to disable move and stop. The TA:WIS mod for OTA used those two.
um, actually, I have a higher postcount than you so I'm always right.

Er.. the other ones are needed though, right? I think we can all agree...

Eww, I just saw this ad on my other computer, looked like a beaver was humping a stack of boxes. How is this related to calling 310-BELL and winning a contest?

Posted: 10 Aug 2006, 05:02
by Argh
Because... everything is Better with Beaver.

:roll:

Yes, that was off-topic... oh noes, ClericVash is coming after me with a stick... noes...