Interesting idea for "bunkers"
Posted: 02 Aug 2006, 05:35
If you can make scripts to change a unit's model mid-game, then this may work... Or unhiding the bunker guy... Either way!
Make a "bunker" to allow for transporting a unit, then when a unit enters, reveal the part thats a unit, and add a weapon script to it...
I think this is probably not gunna work...
Might as well ask..
Make a "bunker" to allow for transporting a unit, then when a unit enters, reveal the part thats a unit, and add a weapon script to it...
I think this is probably not gunna work...
Might as well ask..