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Interesting idea for "bunkers"

Posted: 02 Aug 2006, 05:35
by Snipawolf
If you can make scripts to change a unit's model mid-game, then this may work... Or unhiding the bunker guy... Either way!

Make a "bunker" to allow for transporting a unit, then when a unit enters, reveal the part thats a unit, and add a weapon script to it...

I think this is probably not gunna work...

Might as well ask..

Posted: 02 Aug 2006, 05:36
by Gnomre
Umm... or use the isairbase=1; tag (which is soon to be renamed isfirebase=1; )...

Posted: 02 Aug 2006, 05:37
by Snipawolf
lol renamed to fire base :P

Posted: 03 Aug 2006, 02:32
by j5mello
correction both isairbase and isfireplatform exist and isairplatform controls whether or not the unit can shoot form a point while isairbase controls whether or not aircraft try and land to repair.

So for a bunker u would need just isfireplatform.