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AI Request

Posted: 01 Aug 2006, 10:31
by Dragon45
I have no idea how this owuld be implemented, but:

Oftentimes i have found myself in desperate situations where i urgently need DGun, or weapons energy, but do not have it. Especially with a larger base, it becomes extremely timeconsuming (and usually, even loses the game) to go around to every building/type, ctrl-z, and select "stop", "off", cancel every factory's queue, and stop all current construction tasks.


Additionally tedious, of course, is reenabling all those things. I am asking for an AI that does the following:

1) Turns "off" everything so that minimal energy drain occurs
2) Stop factories from building
3) Remember the states of *everything* and then reenable it after the command is issued. meaning remember what build order was selected for every factory and builder, every solar/maker's state, etc.


This has huge tactical potential. Huge Huge Huge Huge.


So yeah, thanks :)

Posted: 01 Aug 2006, 17:11
by Lindir The Green
Well, the problem is that a group AI couldn't currently do it unless you assigned it to everything.

Seems more like a "panic button" for the mythical new GUI.

Posted: 01 Aug 2006, 17:27
by bamb
It's not the same but now you can just press ctrl-a and s. Doesn't stop buildings building stuff but will stop builder units.

I hit it many times in a round anyway because of the fscking annoying sound of some bot eventually wonking constantly somewhere in the map. Maybe it's a fark or maybe it's some other bot I said to move somewhere but it's fixed if I stop all units.

Posted: 01 Aug 2006, 19:54
by sintri
and I want planes to be able to land at 70 or 80% hp, cause planes are made outta paper.. not that that has anything to do with energy consumption.

Posted: 01 Aug 2006, 20:17
by Egarwaen
sintri wrote:and I want planes to be able to land at 70 or 80% hp, cause planes are made outta paper.. not that that has anything to do with energy consumption.
You can do this now, I think.

Posted: 02 Aug 2006, 07:51
by FoeOfTheBee
how about reserving the next 300 energy to go straight to the dgun after d is pressed, automatically taking precedence over other uses.

Posted: 02 Aug 2006, 18:39
by Acidd_UK
That's a nice idea

Posted: 06 Aug 2006, 06:07
by Dragon45
That's usually not enough though; sometimes i just need all energy to go to dgun; not just enoguh for one desperation shot - i need as many desperation shots as i can get off without dying!

Posted: 06 Aug 2006, 06:12
by Hunter0000
See my feature request thread.

It would make this possible

Posted: 06 Aug 2006, 07:03
by LordMatt
Dunno about this one, it'd take away the fun of killing coms that are e-stalling with peewees. :P

Posted: 06 Aug 2006, 11:22
by AF
All this can be avoided with good resource management.

Build storage and overanticipate energy needs. It'll come in handy for expansion or if energy production is damaged too.

Posted: 07 Aug 2006, 00:17
by Dragon45
I know about good strategy AF.


Naturally what I mean is in a list ditch situation; like if your comm is caught for some reason.even i ngames where you are winning, this can happen...