Latest pre-release bugs
Posted: 19 Apr 2005, 18:37
I'll split them into sections:
GUI:
With multiple buildings selected, it is nearly impossible to switch build menu pages, the build menu resets to page 1 after a second at most.
The Trajectory button is present for all units - needs fixing.
When building a MEX, the metal map highlights, but if you deselect the builder without placing it or choosing another building, it remains on and needs to be turned off manually.
GAMEPLAY:
Factory type buildings tend to build the first unit out of their center, instead of the build piece. This creates problems for buildings with folding build pieces.
I have been able to activate a new FPS control mode for aircraft, where I could control them with keyboard completely, and the camera turned with the aircraft. I've done it twice in one game, but was unable to recreate the mode since. Can you give me details on this one?
Certain defensive buildings have trouble aiming when built using the row build function.
Saves don't load. Obviously, this feature is unfinished.
Buildings built inside craters become buried when the ground is restored. Same with sea units.
Moving units sometimes want to take advantage of them being able to push other units aside when they're actually blocked by buildings that don't move. Happens when there are miniature gaps in a wall of buildings.
GRAPHICS:
Colors are missing on colored polygons. Could it be something I misdownloaded? Did you change the color applying system?
Bombs and certain custom missiles look like cannon shots. Also, lineofsight weapons somehow still obey gravity. And all selfprop missiles look the same. Could you put some time into weapon interpretation now that you've finished most of the engine?
STABILITY:
The game crashes when units total exceeds the 500 unit limit. This happens when you queue build on more than one building at once. In other cases the queue is correctly paused.
GUI:
With multiple buildings selected, it is nearly impossible to switch build menu pages, the build menu resets to page 1 after a second at most.
The Trajectory button is present for all units - needs fixing.
When building a MEX, the metal map highlights, but if you deselect the builder without placing it or choosing another building, it remains on and needs to be turned off manually.
GAMEPLAY:
Factory type buildings tend to build the first unit out of their center, instead of the build piece. This creates problems for buildings with folding build pieces.
I have been able to activate a new FPS control mode for aircraft, where I could control them with keyboard completely, and the camera turned with the aircraft. I've done it twice in one game, but was unable to recreate the mode since. Can you give me details on this one?
Certain defensive buildings have trouble aiming when built using the row build function.
Saves don't load. Obviously, this feature is unfinished.
Buildings built inside craters become buried when the ground is restored. Same with sea units.
Moving units sometimes want to take advantage of them being able to push other units aside when they're actually blocked by buildings that don't move. Happens when there are miniature gaps in a wall of buildings.
GRAPHICS:
Colors are missing on colored polygons. Could it be something I misdownloaded? Did you change the color applying system?
Bombs and certain custom missiles look like cannon shots. Also, lineofsight weapons somehow still obey gravity. And all selfprop missiles look the same. Could you put some time into weapon interpretation now that you've finished most of the engine?
STABILITY:
The game crashes when units total exceeds the 500 unit limit. This happens when you queue build on more than one building at once. In other cases the queue is correctly paused.