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Framerate independent cursor

Posted: 29 Jul 2006, 16:58
by KDR_11k
Pretty much all other RTSes do that, when the framerate drops the cursor still moves normally instead of once per frame. Spring becomes totally unusable when the framerate goes down especially since framerate drops rarely just slow stuff down, more often it turns into a slideshow and giving orders is impossible without pausing.

Posted: 29 Jul 2006, 18:03
by Snipawolf
Yeah thats a pain, I hate when the whole game goes in Slide-Mode:

Now showing 3 pictures a second!

lol

+1 for cursors independency, FREE THE CURSORS!

Posted: 30 Jul 2006, 00:04
by mehere101
+1 for the independant cursors!

DAMN YOU SOFTWARE CURSORS!!!

Posted: 30 Jul 2006, 00:27
by AF
+1

Posted: 30 Jul 2006, 01:30
by jcnossen
Games such as? And don't mention any 2D rtses..

Posted: 30 Jul 2006, 02:34
by Snipawolf
Command and Conquer, Almost any of em can lag on my comp upstairs (its from 1996, err somewheres then)

Posted: 30 Jul 2006, 02:52
by Nemo
That would be a 2d RTS.

I'm pretty sure that if the game itself is lagging, there's no way to avoid cursor lag.

Posted: 30 Jul 2006, 03:27
by Das Bruce
jcnossen wrote:Games such as? And don't mention any 2D rtses..
Well theres.... uh... err... well go on JC and break the mold. :P

Posted: 30 Jul 2006, 04:29
by Dragon45
umm... TA? >_<

Posted: 30 Jul 2006, 04:33
by SwiftSpear
TA is 2D. I'll give you HL, where the response of the cursor doesn't change when FPS drop is applied, but I can't think of a single 3D rendered game that actually has the cursor render in full FPS while the 3D scene is chugging. I don't know if it's even possible to set aside video resources to do something like that. The video card is either used completely or not at all, it can't half work itself to max on a 3D scene and still work normally on a totally different scene AFAIK.

Posted: 30 Jul 2006, 05:01
by Gnomre
Yes, TA is 2D, which is why the majority of mods use a majority of models from TA and genblood is able to make maps. :P

Posted: 30 Jul 2006, 06:58
by KDR_11k
It's often a menu option called "mouse lag reduction" or something like that and may need to be enabled by hand. I've seen it in Perimeter, Earth 2160, C&C Generals (if I'm not mistaken) and Spellforce lately. In fact I can't remember any recent RTS that doesn't do this.

Posted: 30 Jul 2006, 12:23
by Cyberwal
Ground Control 2 uses a hardware cursor (is this the right term for it?) too, for example.