Page 1 of 1

Its all coming together...

Posted: 29 Jul 2006, 13:16
by aGorm
All be it slowly... I'm half way through a 36x12 map, desigded to have plenty of sea action as well as land... As well as nice varid terrain and cliffs and hills and such :-)

Anyway, I always have a few problems with my maps, IE Im terrible at meatl placement... so I thought I ask a few questions and post some screens..

Links (cause there 1200 wide, dont wanna screw the page)
http://www.onebob.co.uk/darren/screens/dires/1.jpg
http://www.onebob.co.uk/darren/screens/dires/2.jpg
http://www.onebob.co.uk/darren/screens/dires/3.jpg

http://www.onebob.co.uk/darren/screens/dires/mini.jpg

And this one has my cuyrrent metal placement...
http://www.onebob.co.uk/darren/screens/dires/minim.jpg

The spots in pairs make 1 M and the rest make 2M for a normal XTA mine...
Thing is, do I need more?? I dont know... bare in mind though that at this size its realy for atleast 2 v 2 but could easily hold 5 v 5. (starting at the pair of spots...)

Also its suffering from a lack of trees... But Im not sure were I should put them either... so any suggestions will be welcome!

Finaly... I'm going on my hols next week... and getting a few features done for this map it so happens, so if i dont reply you know why!

aGorm

Posted: 29 Jul 2006, 14:00
by zorbawic
looking forward for playing it - metal is ok IMO

Posted: 29 Jul 2006, 15:43
by NOiZE
Looks great aGorm!

Posted: 29 Jul 2006, 16:30
by Cheesecan
This map looks awesome.

edit: the metal map is fubar though. Here's how I suggest it look:
http://files.upl.silentwhisper.net/uplo ... l_prop.jpg

Posted: 29 Jul 2006, 20:32
by hrmph
Looks sweet! Will make for some interesting land-water conflicts. I think cheesecan's metal map is on point, except it needs a few more patches on the water/land in the middle area. (only like 3 or 4 more in the water and 2 or 3 more on either side of the land in the middle)

Posted: 30 Jul 2006, 07:59
by Forboding Angel
agorm, you're gimping the metal. With a layout like yours they should put out about 4 apiece in AA, othersie the gameplay will tend to drag.

Posted: 30 Jul 2006, 11:21
by Cheesecan
Here's one with about 8 patches per player on a 5v5:
http://files.upl.silentwhisper.net/upload5/more_m.jpg

Posted: 30 Jul 2006, 11:31
by Das Bruce
Try clumping them together more.

Posted: 01 Aug 2006, 10:32
by Comp1337
aGorm, thats Hawt beyond all repair.

Posted: 01 Aug 2006, 18:21
by Quanto042
So sexeh! Me likes!!!

Posted: 06 Aug 2006, 13:42
by aGorm
Now I'm back from my holidays Im gooa start work on converting this to the new format... Hopefully I can still make it hots sexeh... But obviosly I need to be able to do long thin maps first!! Dam it!! :-)

Ill check out the map with different metal over the week to see what its like.

Thanks for teh coments!

aGorm

Posted: 11 Aug 2006, 15:10
by aGorm
Hummm... I was thinking of releasing this on a sort of AS IS basis, so people can see how it plays and such.

This is because 1) Currently its unmakable in new format :-)
2) the features are taking time to make (suppose lack of new format support is a bonous there....)
3) I want good critic on whats wrong befor I make a final version in teh new format later....

Is this a good idea? If so I'll see if I cant releas it over the weekend...

aGorm