Issues with compiling
Posted: 26 Jul 2006, 13:02
I've read all the tutorials here that I found, and tried to find an answer from already existing threads in these forums.
Problem is as follows.
I compile with mother's mapconv, the version without optimizations, because the normal version doesn't work. Got the link from the Forboding Angel's tutorial.
Compiling starts ok, it processes height map, features and such. Then it creates a temp folder and puts many .bmp:s there. After that the problem occurs.
I suppose it tries to do something on the files made in the temp folder but fails. Error message is something like "unable to locate files 'temp\*.bmp' "
After that it starts to calculate the tiles, and eventually sprouts all the files needed for the final .sd7-file.
I have the mapconv.exe and all the bitmaps I need on the same folder. Folder names do not contain any spaces. Bitmap dimensions are correct.
I've tried to play the resulting map. It starts without any error messages, but is hardly playable.
When I press f4, i can see all the metal deposits in the right places, but a mex placed on them produces no metal.
Map texture isn't implented. All I see is the detail texture map everywhere.
On the compiling phase, if I place trees on the feature map, mapconv crashes during feature map processing. Geovents work (ingame too).
Everything else is ok, I think.
I really think that the root of this problem lies within the compiler error message I mentioned. Any help?
-Zagupi
For the tutorial makers: Thank you very much for providing these tutorials. I'd still like to say something that's missing from them in my opinion.
- the Nvidia .dds-converting tool. Isn't mentioned anywhere, and didn't come with mother's mapconv-files. (or then i'm just stupid)
- geovent.bmp. Althou not required if no geovents on the map, it still produces an error message in the compiler.
edit:
The exact error message:
...
Writing bmp files 98%
Writing bmp files 99%
Writing bmp files 100%
Creating dds files
temp\*.bmp ---> Can't open input file 'temp\*.bmp'
creating minimap
mini.bmp --> mini.dds
creating tiles 2/1024 1%
creating tiles ...
Problem is as follows.
I compile with mother's mapconv, the version without optimizations, because the normal version doesn't work. Got the link from the Forboding Angel's tutorial.
Compiling starts ok, it processes height map, features and such. Then it creates a temp folder and puts many .bmp:s there. After that the problem occurs.
I suppose it tries to do something on the files made in the temp folder but fails. Error message is something like "unable to locate files 'temp\*.bmp' "
After that it starts to calculate the tiles, and eventually sprouts all the files needed for the final .sd7-file.
I have the mapconv.exe and all the bitmaps I need on the same folder. Folder names do not contain any spaces. Bitmap dimensions are correct.
I've tried to play the resulting map. It starts without any error messages, but is hardly playable.
When I press f4, i can see all the metal deposits in the right places, but a mex placed on them produces no metal.
Map texture isn't implented. All I see is the detail texture map everywhere.
On the compiling phase, if I place trees on the feature map, mapconv crashes during feature map processing. Geovents work (ingame too).
Everything else is ok, I think.
I really think that the root of this problem lies within the compiler error message I mentioned. Any help?
-Zagupi
For the tutorial makers: Thank you very much for providing these tutorials. I'd still like to say something that's missing from them in my opinion.
- the Nvidia .dds-converting tool. Isn't mentioned anywhere, and didn't come with mother's mapconv-files. (or then i'm just stupid)
- geovent.bmp. Althou not required if no geovents on the map, it still produces an error message in the compiler.
edit:
The exact error message:
...
Writing bmp files 98%
Writing bmp files 99%
Writing bmp files 100%
Creating dds files
temp\*.bmp ---> Can't open input file 'temp\*.bmp'
creating minimap
mini.bmp --> mini.dds
creating tiles 2/1024 1%
creating tiles ...